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apply skin tone to armor texture?


Horrd

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hi,

 

does anyone of you know, if it is possible to apply the skin tone of a character to the texture of his/her armor?

what I mean is, applying the skin tone shader to those parts of the armor mesh, that are not flagged as skin...

via script or something?

 

simply removing the SF_WINDOW_ENVIRONMENT_MAPPING flag in the NiTriShape but keeping "shader_skin" as shader type won't work :(

 

or does anyone know a different flag that only applies the shader but does not change the texture to the standard one?

or is there a list of all shader flags that fallout 3 uses anywhere??

 

please, need help!

 

- Horrid

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