Horrd Posted March 28, 2009 Share Posted March 28, 2009 hi, does anyone of you know, if it is possible to apply the skin tone of a character to the texture of his/her armor?what I mean is, applying the skin tone shader to those parts of the armor mesh, that are not flagged as skin...via script or something? simply removing the SF_WINDOW_ENVIRONMENT_MAPPING flag in the NiTriShape but keeping "shader_skin" as shader type won't work :( or does anyone know a different flag that only applies the shader but does not change the texture to the standard one?or is there a list of all shader flags that fallout 3 uses anywhere?? please, need help! - Horrid Link to comment Share on other sites More sharing options...
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