Gribbleshnibit8 Posted September 24, 2013 Share Posted September 24, 2013 You had me worried for a second. I'll see what I can do, but I'll have to add a script to every single item in there. I can always do the faster route and make it 'available without karma loss' in the first place, or at least make certain items like that, but I'll try my best.Actually, a much easier method would be to use SetCellOwnership on the cell after the rocket launch. A single line edit in a quest stage result script should do it. Link to comment Share on other sites More sharing options...
ToxicWhiteout Posted September 24, 2013 Author Share Posted September 24, 2013 You had me worried for a second. I'll see what I can do, but I'll have to add a script to every single item in there. I can always do the faster route and make it 'available without karma loss' in the first place, or at least make certain items like that, but I'll try my best.Actually, a much easier method would be to use SetCellOwnership on the cell after the rocket launch. A single line edit in a quest stage result script should do it. Thank you so much! That does help a lot. I'm still very new to scripting. Link to comment Share on other sites More sharing options...
Chaophim Posted September 24, 2013 Share Posted September 24, 2013 Thank you, TheScout201, for giving it a shot, and thank you Gribbleshnibit8 for the assit. :D Link to comment Share on other sites More sharing options...
Relios Posted September 29, 2013 Share Posted September 29, 2013 Alright, all I know sofar is the use of the console and some minor tweaking with Oblivion's Construction Set, so pardon my insolence if I ask for the impossible (My last request was for the power-helmet radio voice modifier, which was apparently an issue with the engine itself :I) Special areas around NV give off different visual filters (e.g. The area around new vegas is white-ish, with a dusty theme going, the eastern/southeastern area has this reddish tint, camp searchlight has that green filter, to emphasize the radiation.) What im asking for is something pretty personal. I'd like to know if theres a way to reduce the area in which the visual filter in Camp Searchlight is triggered. Reason Im asking for this is because I started using the Searchlight Airport's northern tunnel as a little makeshift town using RTS and WD, but apparently around 1/3 the way into the tunnel is the border for that greenish tint, which kind of visually complicates things. Link to comment Share on other sites More sharing options...
ssskoopa Posted October 1, 2013 Share Posted October 1, 2013 Are you still open for suggestions? If you are, could you please consider doing a mod that adds Skill Books in lore friendly locations throughout the game?I always hated how scarce the skill books are in NV, especially since I have a HD skill book tex mod and almost no skill books to look at.I've looked it up on NV Nexus and all I found are either cheat mods or mods that lets you reuse OWB skillbooks recipe. I don't like them, since I think this kind of mod breaks the game. Link to comment Share on other sites More sharing options...
ToxicWhiteout Posted October 2, 2013 Author Share Posted October 2, 2013 (edited) Thanks for all the requests! I'll see if I can get some spare time to work on a couple of these. Edited October 2, 2013 by TheScout201 Link to comment Share on other sites More sharing options...
Androyddd Posted October 4, 2013 Share Posted October 4, 2013 Considering all the work you've done on factions recently, I would love to see you make a mod that overhauls that Battle of Hoover Dam and makes it into something a bit more fitting and epic. :D More NPCs and such would be pretty rad. Link to comment Share on other sites More sharing options...
Yogogamer Posted October 4, 2013 Share Posted October 4, 2013 Could you make a laser rifle that fires assualt carbine ammo and is fully automatic? Link to comment Share on other sites More sharing options...
sigmaceti21 Posted October 30, 2013 Share Posted October 30, 2013 I have suggestion (request) if someone can create Bittercup NPC from Fallout 3 to be companion in Fallout NV. There is mod for F3 so u can have her as companion but I would lick her in Fallout NV. That is my personal wish :) Link to comment Share on other sites More sharing options...
TrueSaiko Posted October 30, 2013 Share Posted October 30, 2013 my request is a tutorial/explanation/thorough description for navmesh... so i can do it for a mod i am planning Link to comment Share on other sites More sharing options...
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