Jump to content

Overhaul Mod


Xenolord

Recommended Posts

I don't know if I should be posting this here but... I'm going to anyway.

 

I'd like to find modelers, animators and programmers who are familiar with Unreal Engine to create a complete overhaul for Security Breach to fix the - quite frankly glaring - plot holes and inconsistencies present in the game. I don't really know where to look to find these people, so I'd like to put out a general call-to-arms for people who might want to see the same thing, and possess the talents needed to pull it off.

 

(Fully expecting this to be pulled, but whatever, can't blame a guy for trying.)

 

EDIT: So seeing as this hasn't been pulled and had a few people at least look at it, I figure I should give you all a taste of what I had in mind. I probably should have given details to begin with but... I wasn't thinking when I posted this initially.

 

Basic changes:

 

Game takes place over the course of (with a full, true-ending playthrough) 6 nights which sees the player taking control of 6 different characters (both old and new) to tell a different story from what Steel Wool was going for.

 

Instead of progressing time during certain events (a flaw of a story-driven FNaF game) the game gives you a general set of instructions and objectives and allows you to complete them on your own time. The night ends at 6 AM (as per usual) but instead of ending abruptly (ala FnaF 1) it queues a mad chase-scene for an exit, where the player must make an escape.

 

Each night has a 'bad ending' and a 'good ending'. The individual night's ending doesn't affect the over-all progress of the game, but if certain objects aren't found, it locks the player out of the game's true ending.

 

Gameplay loop (for nights 1-4 anyway) is a basic key hunt. Your Guardian gives you locations of certain key cards and directs you to find them to expand your options for fleeing your persuers.

 

The Core Four (Freddy, Chica, Roxy and Monty) all take turns being Guardians. You don't get to choose per sa - each night gives you a different Guardian - but if a Custom Night is added, they can be chosen there.

 

Each Animatronic has a unique ability to make them feel more unique - instead of everyone's overwhelming desire to give Chica, Roxy and Monty the same gimmick as Freddy.

 

New faces return to hunt the player down - Mini Music Man is replaced by Mangle (partially because I can never see how that little dude could kill you... I mean, I know you're a kid, but come on... he's tiny.) As well as Foxy returning. Bonnie does make a return appearance, but isn't present in the beginning; noted as being missing for some time. His disappearance is explained.

 

Vanny allows the player - on Nights 2 and on - to use the Daycare for one hour a day as a respite. Only Foxy is allowed in the Daycare during this time, but he will not attack unless you've overstayed your welcome.

 

The Biggest Change: The Mega Pizzaplex is fully complete. No construction debris is present in Roxy's Raceway. Some places are locked off due to passes, but as the nights progress, player is given higher and higher security clearance (capping Security Level at 3 for night 1, Security Level 5 for night 2, so on)

 

Character personalities (both human or artificial) is reworked. Some characters remain similar to their Vanilla counterparts, but others are wholly changed. (Sun and Moon are seperate Animatronics, and are friendly to the player; serving as custodians during the player's stay in the daycare; Vanny is given a more prominent role and a far more psychotic personality - just to name a few.)

 

Burntrap is hinted at during the course of the story, and his fight is completely overhauled.

 

Extras: I'd like to put in a Day Mode (play the minigames around the Pizzaplex and fully explore it without threat) as well as a Custom Night if there was time/skill to do so. I would also like to implement a menagerie of community changes.

 

Final Note: This isn't designed to replace where Steel Wool WANTS to take Security Breach; but is instead intended to fix where it is NOW. It's also more to answer a few minor inconsistencies in the story (mainly surrounding how a security guard could have such overwhelming control over everything in the pizzaplex; as well as address the forced (in my opinion) addition of Burntrap at the end.

 

I haven't received any hate-filled PMs or posts in regards to this, so I'm hoping that the changes at least pique someone's interest.

Edited by Xenolord
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...