wattbatt Posted March 18, 2022 Share Posted March 18, 2022 (edited) Sometimes mods add unnecessary extra dialogue options to NPC that i'm not interested into, because i am interested only in a part of the mod. Is there a way to manage the dialogue situation? For example changing some value with TESVedit? Currently i have a mod that adds a dialogue option to guards too, i want to get rid of that, without uninstalling the mod clearly. Edited March 18, 2022 by wattbatt Link to comment Share on other sites More sharing options...
JobVanDam Posted March 20, 2022 Share Posted March 20, 2022 Using xEdit/tesedit, go in the mod, find the Dialog Topic with the newly added dialog, collapse it so all the Infos inside are showing, add conditions to all of them like GetDisabled == 9 and run it on the PlayerRef.The Player will never be disabled so it will never prove true therefore never showing that dialog. Link to comment Share on other sites More sharing options...
Recommended Posts