Kemerd Posted September 20, 2013 Share Posted September 20, 2013 (edited) Don't suggest to me any of these fixes, I've done them all: Anything involving modifying the .ini files. I've modifed all 3.It's running in windowsXP service pack with administrator. The problem is... I get crashes in certain areas. Yes, I have the compatibility .esp, also it crashes when I try to go into grayditch. I have NMM texture pack but I just installed it directly to Data, FOMM took too long. I started getting the crashes after I installed MMM after installing iron sights. My .esp list:][X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch.esm[X] StreetLights.esm[X] DCInteriors_ComboEdition.esm[X] EVE.esm[X] RH_IRONSIGHTS.esm[X] Feng Shui.esp[X] Fellout-pipboylight.esp[X] UndergroundHideout.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Gore_No_More.esp[X] F3ProjectRealityMkI.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] megalight.esp[X] FOOK2 - Main - Ironsights.esp[X] JIP Fast-Travel Anywhere.esp[X] BarterWorldReloaded.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_PL_NewItems.esp[X] MMM, FOOK2 - Natural Selection.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2.esp Mod List:[X] Barter World Reloaded-19460-1 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Barter World Reloaded-19460-1.fomod[X] DCInteriors_combo Edition Total Merge-5573-1-9 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\DCInteriors_combo Edition Total Merge-5573-1-9.fomod[X] DLC Support 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\DLC Support.fomod[X] E ENB-19396-v0216 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\E ENB-19396-v0216.fomod[X] EVE 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\EVE NEED TO DO .fomod[X] F3ProjectRealityMkI-17418-v1-0beta 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\F3ProjectRealityMkI-17418-v1-0beta.fomod[X] Fallout 3 Redesigned Fixed version-6341-2 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Fallout 3 Redesigned Fixed version-6341-2.fomod[X] Fallout Street Lights Version 2 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Fallout Street Lights Version 2.fomod[X] Fellout 1_21R2 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Fellout 1_21R2.fomod[X] Feng Shui v0_9_2 WIP 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Feng Shui v0_9_2 WIP.fomod[X] FengShui_v0.9.2_WIP_ESP 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\FengShui_v0.9.2_WIP_ESP.fomod[X] FOOK v1-2 Open Beta Main Files-4448 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\FOOK v1-2 Open Beta Main Files-4448.fomod[X] Gore_No_More 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Gore_No_More.fomod[X] JIP Fast-Travel Anywhere 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\JIP Fast-Travel Anywhere.fomod[X] Martigen's Mutant Mod RC6.1 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Marts Mutant Mod 1-RC61 FOMOD Ready.fomod[X] Megaton Lighting Overhaul 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Megaton Lighting Overhaul .fomod[X] MMM-6_2-update-3211-6 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\MMM-6_2-update-3211-6.fomod[X] MMMFOOK2 Compatibility Patches v2-18269 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\MMMFOOK2 Compatibility Patches v2-18269.fomod[X] Nuka-Cola Hi-Res Retexture - Manually-19276-1 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Nuka-Cola Hi-Res Retexture - Manually-19276-1.fomod[X] Omnis Hi-res Pip-Boy 3000 v1-0 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Omnis Hi-res Pip-Boy 3000 v1-0.fomod[X] RH_IronSights BETA-6938-09xBETA 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\RH_IronSights BETA-6938-09xBETA.fomod[X] UH V7.2 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\UH V7.2.fomod[X] Weapon Mod Kits 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\Weapon Mod Kits.fomod[X] WMK Broken Steel Compatibility Patch 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\WMK Broken Steel Compatibility Patch.fomod[X] WMK Mothership Zeta Compatibility Patch 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\WMK Mothership Zeta Compatibility Patch.fomod[X] WMK Operation Anchorage Compatibility Patch 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\WMK Operation Anchorage Compatibility Patch.fomod[X] WMK Point Lookout Compatibility Patch 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\WMK Point Lookout Compatibility Patch.fomod[X] WMK The Pitt Compatibility Patch 1.0 C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fomm\mods\WMK The Pitt Compatibility Patch.fomod EDIT: Confirmed, it is not MMM. It is crashing for a completely different reason. My Specs: Windows 7 Ultimate x64AMD Phenon II X4 B45 Processer - 3.10 GHz12GB of RAM EDITOR:Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CALIBR.esm EVE.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM Mart's Mutant Mod.esm StreetLights.esm DCInteriors_ComboEdition.esm RH_IRONSIGHTS.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_VanillaPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_AnchoragePlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PittPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_BrokenSteelPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PointLookoutPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_ZetaPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Pitt_NewRifleSights.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_RemoveReticule.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_PL_NewItems.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Feng Shui.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fellout-pipboylight.esp UndergroundHideout.esp FOOK2 - Main.esp! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found FOOK2 - [DIK] DLC Improvement Kit.esp! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp EVE.esp EVE Operation Anchorage.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Gore_No_More.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp megalight.esp F3ProjectRealityMkI.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 - Main - Ironsights.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. JIP Fast-Travel Anywhere.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. BarterWorldReloaded.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MMM, FOOK2 - Natural Selection.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MMM, FOOK2 - DIK.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MMM, FOOK2.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. ----------- I will try my best to solve it myself, but I really need help. I just figured out the order loader report. Edited September 20, 2013 by Kemerd Link to comment Share on other sites More sharing options...
Kemerd Posted September 21, 2013 Author Share Posted September 21, 2013 I found the problem. My computer apparently can't handle the HD textures. I'll get the lower-res version. Lock this topic? Link to comment Share on other sites More sharing options...
Tangyboxhead Posted September 21, 2013 Share Posted September 21, 2013 Another idea, is to stick to a few mods. Link to comment Share on other sites More sharing options...
Recommended Posts