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Help with skinning/body parts


BrendCh06

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Hey guy, so I'm skinning my first armor (the chinese stealth) and I have the .dds file in Photoshop.

 

I'm wondering how to tell which part of the texture goes where on the body. Some of it I can figure out for myself by comparing- but other things I am having a hard time.

 

What would be cool would be a comparison picture with labels or something saying which part is which, does that exist?

 

Thanks for any help on this.

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Hey guy, so I'm skinning my first armor (the chinese stealth) and I have the .dds file in Photoshop.

 

I'm wondering how to tell which part of the texture goes where on the body. Some of it I can figure out for myself by comparing- but other things I am having a hard time.

 

What would be cool would be a comparison picture with labels or something saying which part is which, does that exist?

 

Thanks for any help on this.

 

Open nif in NifSkope, click on armor to select it, right click> texture> export template. UV map of armor will be saved in same folder where nif is. Take that TGA file, paste it to your texture as a layer, put it on <multiply> -that's it, you got a nice grid of armor texture template. If your texture is dark and you can't see crap- select layer with UV>image adjustments>inverse, then put it on <screen> .

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What I did for my black chrome stealth armour reskin is add a layer that's filled with numbers from 00001 to 99999. Put some spaces to separate the numbers. I'm essentially making a numbered checker board. That way, once teh skin is loaded, I can tell which part is which.

 

I also use what Dimon described above - the UV map will give me exact lines on where certain borders are. Eg the Neck, arms, thigh seams

 

One more technique is to use the diffuse map (the one with an _n.dds suffix).

 

Lastly, you can use channels and levels in tandem with the magic selection tool to mark out areas. Google "photoshop hair tutorial" for step by step tutorials.

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