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I'm working on a mod that has a large (VERY large) number of forms, and recently realized that it could use some reorganization of the folder structure for the meshes. However, there doesn't seem to be any function in the CK for doing global search-and-replace on path names, and it would be an enormous task to go through that many forms one at a time to change the paths.

 

What makes the problem worse is that quite a few items make use of texture sets. For some reason the CK insists on stripping these from the form if I move the mesh to another folder, and I have to reapply them. So any method of changing paths has to be one that does not strip the texture sets.

 

Is there any solution to my problem, or do I just need to live with things as they are?

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