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My Mesh is Unaffected by Weight Slider


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So my mesh is unaffected by the weight slider in game. The weight slider in BodySlide works and I did check in SSEEdit to make sure weight slider was enabled and it is, so could it be something wrong with my NIF? Or something wrong with my CK implementation?

 

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From the two views you show, your weight definitively changed your appearance. Not by much, but your belly in the second snapshot is "trimmer" than in the first.

 

To achieve more variability between 0 and 100 weight, you'll need to edit your Bodyslide sliders to show more change between the two weights, then build the changed body AND the feet and hands.

 

Don't forget to check the Build Morphs checkbox to instruct Bodyslide to generate .tri files for racemenu. Afaik, they're necessary for in-game (racemenu) tweaking of your character's body.

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From the two views you show, your weight definitively changed your appearance. Not by much, but your belly in the second snapshot is "trimmer" than in the first.

 

To achieve more variability between 0 and 100 weight, you'll need to edit your Bodyslide sliders to show more change between the two weights, then build the changed body AND the feet and hands.

 

Don't forget to check the Build Morphs checkbox to instruct Bodyslide to generate .tri files for racemenu. Afaik, they're necessary for in-game (racemenu) tweaking of your character's body.

 

Thanks for the reply, but the issue is actually with the leggings not changing weight, not the body itself.

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