Jump to content

Hyper Armor on spells


Areqa

Recommended Posts

Does someone know or has discovered how to add hyper armor to skills (i.e performing a skill to its completion without being interrupted when taking damage)? I looked left and right but for now I've not been able to succeed. For example Dragonmaw and Dragonclaw both have hyper armor but looking at all references in the attacks and magic I've not been able to pinpoint what could be the flag that prevents skills from being interrupted when taking damage.

IMO many incantations would be much more usable if they weren't interruptible and so I tried to add hyper armor to them but alas for now I've not succeeded.

If someone has any idea on how to do it (or if not a clear idea even just an hint on what to look for) it would be very much appreciated, thanks.

Edited by Areqa
Link to comment
Share on other sites

It's very strange because if it was a change tied specifically to the animations then the behavior would be the same for the player and NPCs. However if you take for example Scarlet Aeonia, when used by Malenia she clearly has Hyper Armor, but when used by the Player hyper armor is not present. The animation, however, is exactly the same, only the parameters (as attacks damage, spell effects etc.) are different. I'm really at a loss on where the difference lies, and it's not just a matter of poise difference either since other skills used by the same exact NPC don't have hyper armor (the same as it happens for the Player).

I've spent the last five days trying to find out a solution but alas, I've even more clueless now on how hyper armor works than I was when I started.

Edited by Areqa
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...