Makkoskate Posted September 22, 2013 Share Posted September 22, 2013 hi at all i have a problem to correct the conflict of the glowing one created fromm mmm and fwe, i have created the merged patch (the number 61) but i really don't know how to correct this conflict Link to comment Share on other sites More sharing options...
Aonghus Posted September 22, 2013 Share Posted September 22, 2013 You'll need to manually insert the "actor effects" information into your merged patch. The FO3Edit training manual: http://fallout3.nexusmods.com/mods/8629/? starting on page 40. The procedure is simple. Just drag the info you want to include in your merged patch into the corresponding field in the patch. In this case, clicking on the blank field next to "Actor Effects" in FWE's column and dragging the information into the corresponding field in your merged patch's column should do the trick. Link to comment Share on other sites More sharing options...
Makkoskate Posted September 22, 2013 Author Share Posted September 22, 2013 (edited) i have alredy try to drag and drop but don't permet me the crosshair begun a impossible signal Edited September 22, 2013 by Makkoskate Link to comment Share on other sites More sharing options...
rickerhk Posted September 22, 2013 Share Posted September 22, 2013 On your merged patch, right-click on 'template flags' then 'edit'. Un-check 'use actor effect list'. Then drag the red actor effects to your merged patch.Or you can use the FOIP patch for FWE and MMM. http://fallout3.nexusmods.com/mods/4968/? Actually - use the newer Blackened patch for FWE-MMM http://fallout3.nexusmods.com/mods/18173/? Link to comment Share on other sites More sharing options...
Makkoskate Posted September 23, 2013 Author Share Posted September 23, 2013 very very thanks you =) Link to comment Share on other sites More sharing options...
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