Dilvish Posted November 2, 2004 Share Posted November 2, 2004 I agree with NinjaSalad. In areas where animals are hunted, they do recognize hunters and weapons.Wearing armor makes a human seem larger and more fearsome. This effect works on both humans and animals. Link to comment Share on other sites More sharing options...
Abramul Posted November 3, 2004 Share Posted November 3, 2004 Would the type of weapon make a difference? I mean, if you're carrying an iron dagger, wouldn't something be more likely to attack than if you had a Glass claymore? Also, what about summoned companions? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 3, 2004 Author Share Posted November 3, 2004 Would the type of weapon make a difference?<{POST_SNAPBACK}> I can only retrieve the weapon's skill category via script. That limits me to wiping out entire classes of weapons, which, due to differences within the weapon classes (a dagger is within the same class as a wakazishi, for instance, and a staff is in the same class as a warhammer), would create too much of a complication to implement. ..What about summoned companions?<{POST_SNAPBACK}> Right. Thanks for that. I'll put a check for Conjuration spell effects on the PC, and have true returns count as the companion bonus. Link to comment Share on other sites More sharing options...
tiebearius Posted November 15, 2004 Share Posted November 15, 2004 Maybe have the critters race dependent. Would'nt elfs be less likely to be attacked by wood land critters? Andargonians have a kinship with reptiles?khajiit more likely to be atacked be mices? Link to comment Share on other sites More sharing options...
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