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How do i make a 'can not be taken' aperatus?


Ranokoa

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I am currently working on the alchemy part of my mod (soon to be used in another one of my mods >_<) But i need to know if there is a certain script that i put on either an aperatus or an activator looking like an aperatus that just brings up the menu to make potions on click without being taken, as a matter of fact, impossible to even move! (I think id need to use that as an activator...) Anyways anyone who knows what im talking about can proly swift this up in 5 minutes. As far as i know its just begin on activate then bring up menu whatever, just like enchanting alters... but im stretched for time and have little time to experiment and can only request with plea the solution as i continue on the other parts of the mod.

 

Thanks,

 

Ranokoa

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I am currently working on the alchemy part of my mod (soon to be used in another one of my mods >_<) But i need to know if there is a certain script that i put on either an aperatus or an activator looking like an aperatus that just brings up the menu to make potions on click without being taken, as a matter of fact, impossible to even move! (I think id need to use that as an activator...) Anyways anyone who knows what im talking about can proly swift this up in 5 minutes. As far as i know its just begin on activate then bring up menu whatever, just like enchanting alters... but im stretched for time and have little time to experiment and can only request with plea the solution as i continue on the other parts of the mod.

 

Thanks,

 

Ranokoa

 

activators is what you want. i believe there is a showalchemymenu function like the alters. The armor lab mod did this exact thing. I believe it added all master apparatus and then removed them when done.

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