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Posted

Is there any way to keep the CK from removing texture sets assigned to a form when you change the location of the nif to a new folder? It's the same blessed mesh, just in a different place, yet the CK seems to insist on stripping out the textures as if it were a new mesh and I don't see a way to tell it not to do that.

Posted

It does not matter if it is the same mesh in a new location or a totally different mesh. When you select a new mesh entry all texture set entries are removed.

 

If you want, you can assign the specific textures on the nif file itself and thus not need the texture set form in the CK. That would allow you to move it to any location you want and retain texture.

Posted

Thanks, but that's not a reasonable way for me to go with this mod. I'm applying multiple texture sets to the same items, and I'd have to have a dozen or so copies of each of the nifs to put the texture sets in them. That would be ... a lot of nifs. Which is also why I want to be able to move them without stripping the texture sets, because it would take forever to go through them all and reassign the textures, making sure I got the right ones back in again without missing or duplicating any.

 

Hard to understand in this day and age why the file-handling options are so primitive and so mouse-dependant. Don't the devs at Beth know how to type?

Posted

Wait. You want multiple texture sets on the same item. Why are you moving the NIF file then? Duplicate one form, and change any texture sets that need changed. You can use one NIF file in one location for multiple objects. Only reason to give a nif file a new location is if you need to actually edit the nif file itself and you don't want it to replace any other version of the same nif file.

Posted

I'm a pretty raw newbie at modding, and I realized too late that my mesh folder hierarchy is not really organized well for supporting future resource packs or mods that I have in mind. I would like to reorganize it to take most of the current subfolders, which are applicable only to this mod, down one level to their own parent under my umbrella folder. That's why I want to move the nifs.

 

But there are a few hundred of them and probably well north of 2,000 forms tied to them, some of which are using multiple texture sets. As you can see, it would be a nightmare to do this reorganization without some kind of ability to do a global search & replace of path names, and a triple nightmare if there's no way to prevent stripping of texture sets during the process.

 

So I was hoping someone knew of a solution for this type of problem. Otherwise, I guess I'll have to learn to live with it, chalk it up to experience, and start a new umbrella folder for future work.

Posted

I don't know if it is possible, but you might want to ask the TES5Edit people if that tool is capable of changing nif assignment without changing other data on the record. It is a long shot but that might be your best bet.

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