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CTD problem only near Dragontooth Crater (2 crash logs)


NeroAkira

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I've tried all the different common troubleshooting methods (Because I couldn't understand the problems recorded in the logs) to no avail.

I'm genuinely stumped because, despite having the logs to reference, I have no idea what the problems they describe are actually describing.
I mean, if they're even describing problems? lol

I've been playing for days now, rushing through old content (vanilla) to get to mod content. The CTD has only ever happened near Dragontooth Crater.

 

Any help would be seriously appreciated.

I couldn't upload both crash logs independently, so I copied the "NetFrameWork" log to the "Crash Logs SE" log and divided them with double underscore lines.

Edit(11:46 PM):
Still searching for solutions on my own, stumbled across "Modmapper", which seems pretty damn useful. https://modmapper.com/

I'm only guessing that it's the red highlighted areas that are potential problems, but the cell containing Dragontooth Crater is only affected by USSEP, if Modmapper is accurate.

The implication is obvious, but any help would still be appreciated. Maybe I'm missing something?

Edited by NeroAkira
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idk. Not expert at reading these but I can see more obvious things, even if I don't know how to resolve them outside canning the save and trying again later when said mob has moved to another cell, It appears you have a bad rabbit (texture?)

 

but also represented frequently in the log is some instance of a Mihail Monsters "mihailharpyRED.nif" mesh, whatever that is. (does the rabbit model get used as a proxy into which this Mihail monster is reformed/re-rendered?)

 

Anyway, I get things like this every so often. Not sure why it happens. I figure it's just another instance of sloppy programming. I doubt people hold themselves to mil/industrial standards when coding this stuff. Things are missed, and accidental "traps" are formed as a result.

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