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Posted

Is there a way to implement additional stops to the existing ferry system ? I mean is it a 'closed box' that cannot be tampered with or is it possible to modify it.

What i would like to do is add a ferryman and boat to the northern shore of Winterhold so that it can be reached by sea fast-traveling. Basically adding a extra stop at Winterhold.

I know that CFTO does this but i cannot use it due to me using Touring Carriages instead. I have a taken a look at how it does accomplish adding the additional stops and it seems to setup and then be using its own system for this.

Posted (edited)

I have given this idea a go and obtained partial success. There are some issues which i could some help with, as in:

It was possible to add Winterhold as a new stop to the existing Ferrymen, alas when using the option to travel there, the gold gets banked, screen fades to black, yet no transportation occurs.
The ferryman added to Winterhold can transport to Solitude - Dawnstar - Windhelm, but only once, after that the entire ferryman function breaks as in all behave like the broken Winterhold option does, banks the gold, fades out and does not transport anywhere.
The option to go to Winterhold appears on the Winterhold ferryman itself, too. Obviously this not supposed to occur.

Another issue i had was one of the scripts did not show up for compiling in the creation kit, so i had to do it manually using an external tool, the Papyrus Compiler App. I believe this issue is of relevance as it all seems like script malfunctioning.

One script had to be edited, ferrysystemscript of main game. If possible i would like to avoid overwriting this.

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And this is the script that did not show up in CK for compiling:

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Edited by MlemandPurrs
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