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UV my HGEC clothing replacer?


Arcelas

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I flipped a coin and decided to post this here, since technically its a request.

I suck at UV. No, its worse than that. I can't even get to the point to be able to suck at it. So I have literally dozens of meshes: weapons, armor, clothes. pets. but thats all they are. textureless blobs in blender. What I'm wanting to know is:

1. Can anyone tell me how to UV map? just get me to the "sucking" level and I'll go from there.

2. I'd rather not do it this way, but would anyone rather take my meshes and UV them themselves?

 

If 1 or 2 sound good to you, reply here or PM me.

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I'll tell you how to get as far as I've gotten.

Open the model in edit view. Select a center line, press Ctrl+E -> Mark Seam.

Open a new window in Blender. Set it to UV/Image Editor.

Back in Edit View select all and press UKEY -> Unwrap.

That's as far as I've gotten.

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I'll tell you how to get as far as I've gotten.

Open the model in edit view. Select a center line, press Ctrl+E -> Mark Seam.

Open a new window in Blender. Set it to UV/Image Editor.

Back in Edit View select all and press UKEY -> Unwrap.

That's as far as I've gotten.

 

LOL same here and i have watched a video of it to O.o its liek he stops where i need to know what next lol

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It's a conspiracy. to keep new modders out of the loop.

 

Down with the estabishment! anarchy for all! twinkies cure athletes foot!

 

*gets dragged away by guys in white coats*

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well i have 3ds max as well.

 

just figured Blender was easier to use. if I'm wrong and 3DS is the way to go, yippee!

I can just export from blender as obj and import into 3DS right?

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Yup.

 

Just add a Unwrap UV on top of your modifier stack. The rest is fairly self explanatory.

 

I'm using max 9, but the difference shouldn't be that great.

 

 

 

The quickest, easiest but also cheapest method of unwrapping something usually is simply fitting your mesh into a box. If the mesh's complicated, then hacking into a few parts and fiting those into boxes.

 

 

 

1. decollapse the unwrap modifier

2. you can edit the vertexes, edges or faces of a UV, just click on any to start editing, though it's not mandatory

3. Click on box, a box gizmo will apear in your viewports, you can either move scale and rotate it until it fits your needs or use one of buttons bellow:

4. like Fit - After that click on Box again to finish

5. Click on Edit to view the UVmap that you've created, you can move the faces/vertexes/edges arround until they fit the texture or if you don't have any and need a template to create one you can Tools>Pack UV's (or arange them yourself) and then Tools>Render UVW template.

 

I really wish I could help you with blender though, one shouldn't be learning two programs that do the very same thing at once.

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