theodisca Posted September 23, 2013 Share Posted September 23, 2013 Hello all, I am not an expert modder, but I learnt how to set up a new worldspace and can level design fairly well in CK. So I decided to create a new unexplored world where the player arrives and helps the colonists to explore and found new settlements. My question is: I know that it is technically possible to make progressive quests where new buildings and NPCs appear after a certain stage of a quest. I just don't know how to do it (I must confess that I haven't designed any quests yet, I didn't want to start it without asking this first). Thank you very much in advancetheodisca Link to comment Share on other sites More sharing options...
Noobo Posted September 24, 2013 Share Posted September 24, 2013 Remeber that buildings are just statics. The script is similar to upgrading furniture in houses. Link to comment Share on other sites More sharing options...
theodisca Posted September 24, 2013 Author Share Posted September 24, 2013 Thank you very much for the answer, Noobo, I will check the scripts of player house quests and hearthfire expansion then. Link to comment Share on other sites More sharing options...
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