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Possible conflict between mods.


aaronthiel

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F3 keeps crashing whenever I try to walk to or quick travel near GNR radio on the main quest.

 

These are the esp I'm running. Maybe there is a known issue between a couple of them.

 

Unofficial Fallout 3 Patch.esp

CALIBR.esm

FOOK - Tougher Enemies.esp

FOOK - Balance Changes.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

sc_lovers_resource.esm

Josef Greys Kozaburo Hair Style for Fallout 3.esp

Fallout3.esm

FOOK - Free Play After MQ.esp

Destructible Mini Nuke.esp

Repair Rethought.esp

ModBetterPowerArmor75VATS.esp

MaxLevelWorkaround-HP.esp

sc_blackmailing_silver.esp

sc_cajoling_reilly.esp

UPP - Pack 1.esp

DTOMRC3.esp

sc_acquiring_mei.esp

sc_toying_with_angela.esp

BMPA-Instant.esp

Regulators_Overhaul.esp

sc_wp_captives.esp

WastelandMastery.esp

sc_wp_arefu.esp

sc_wp_luring_lucy.esp

sc_wasteland_pimp.esm

sc_saving_nova_dep.esm

sc_wp_saving_nova_bridge.esp

FleshBurningPlasma.esp

DK_BulletTime.esp

ZL-SVD.esp

WeaponModKits.esp

GalaxyNewsRadio100[M].esp

AndragornsApocalypticArmoury.esp

StripClub.esp

1alexscorpionsnipergear.esp

RaiderMercenaryExpanded.esp

Mart's Mutant Mod.esm

Mart's Mutant Mod.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - FOOK.esp

Mart's Mutant Mod - Tougher Traders.esp

FOOK.esm

FOOK.esp

 

Total active plugins: 45

Total plugins: 78

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I hope this isn't the Load order!!! :wallbash: :wallbash:

If so, then use this (If you do not have FOMM from Fallout3Nexus, then get it.

 

Fallout3.esm

CALIBR.esm

FOOK.esm

Mart's Mutant Mod.esm

sc_lovers_resource.esm

Unofficial Fallout 3 Patch.esp (I've never used this not too intirely sure as to where to place it)

Josef Greys Kozaburo Hair Style for Fallout 3.esp

Destructible Mini Nuke.esp

Repair Rethought.esp

ModBetterPowerArmor75VATS.esp

MaxLevelWorkaround-HP.esp

sc_blackmailing_silver.esp

sc_cajoling_reilly.esp

sc_wp_arefu.esp

sc_wp_luring_lucy.esp

sc_wasteland_pimp.esm

sc_saving_nova_dep.esm (You sure this is an .esm? if so put it after the other .esm)

sc_wp_saving_nova_bridge.esp

sc_acquiring_mei.esp

sc_toying_with_angela.esp

sc_wp_captives.esp

UPP - Pack 1.esp

DTOMRC3.esp

BMPA-Instant.esp

Regulators_Overhaul.esp

WastelandMastery.esp

FleshBurningPlasma.esp

DK_BulletTime.esp

ZL-SVD.esp

WeaponModKits.esp

GalaxyNewsRadio100[M].esp

AndragornsApocalypticArmoury.esp

StripClub.esp

1alexscorpionsnipergear.esp

RaiderMercenaryExpanded.esp

FOOK.esp

FOOK - Tougher Enemies.esp (New Version includes FOOK - Balance Changes.esp)

FOOK - Balance Changes.esp (get rid of this)

FOOK - Free Play After MQ.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK.esp

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Yes, type in FOIP in the Fallout3Nexus.com search and click on the first one. Download Martigens Compatability, they have a readme that states general load orders.

 

 

Thanks. I had no Idea the order made a difference but now that I think about it that makes sense.

 

Is there a way to figure out the order mods should be loaded in?

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Ok I tried it but this time when I tried to fast travel the load screan was up for 5 min before crashing.

 

This could be a mod incompatability, you have many mods and I don't know what it could be

 

What you need to do now is disable mods one by one (you can disable all of fook at once, mmm at once and the sc_ at once) and narrow down what mod is doing it.

 

Also the Unofficial Fallout Patch is buggy with the new patch that is out if you have 1.4 (or w/e it is)

 

Hmm, okay repost your load order if you can.

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Fallout3.esm

CALIBR.esm

FOOK.esm

Mart's Mutant Mod.esm

sc_lovers_resource.esm

Unofficial Fallout 3 Patch.esp

Josef Greys Kozaburo Hair Style for Fallout 3.esp

Destructible Mini Nuke.esp

Repair Rethought.esp

ModBetterPowerArmor75VATS.esp

MaxLevelWorkaround-HP.esp

sc_blackmailing_silver.esp

sc_cajoling_reilly.esp

sc_wp_arefu.esp

sc_wp_luring_lucy.esp

sc_wasteland_pimp.esm

sc_saving_nova_dep.esm

sc_wp_saving_nova_bridge.esp

sc_acquiring_mei.esp

sc_toying_with_angela.esp

sc_wp_captives.esp

UPP - Pack 1.esp

DTOMRC3.esp

BMPA-Instant.esp

Regulators_Overhaul.esp

WastelandMastery.esp

FleshBurningPlasma.esp

DK_BulletTime.esp

ZL-SVD.esp

WeaponModKits.esp

GalaxyNewsRadio100[M].esp

AndragornsApocalypticArmoury.esp

StripClub.esp

1alexscorpionsnipergear.esp

RaiderMercenaryExpanded.esp

FOOK.esp

FOOK - Tougher Enemies.esp

FOOK - Free Play After MQ.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK.esp

 

Total active plugins: 44

Total plugins: 80

 

 

I'm gonna try the patch first.

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If you are using the recently updated FOOK and MMM I believe they were built on the new patch. so that could also be a cause. FOOK may not be doing it as it really doesn't change anything a patch would touch, while MMM changes respawns and the like.

 

If you aren't bent on it, uninstall the Unofficial patch and patch the game up to the latest version. Also if you use FOSE you need to update to the Beta for the newer version.

 

Turning off MMM fixed the issue. It is one of my fave mods though so I'm going to try to see if its a particular part of it.
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