aaronthiel Posted March 30, 2009 Share Posted March 30, 2009 F3 keeps crashing whenever I try to walk to or quick travel near GNR radio on the main quest. These are the esp I'm running. Maybe there is a known issue between a couple of them. Unofficial Fallout 3 Patch.espCALIBR.esmFOOK - Tougher Enemies.espFOOK - Balance Changes.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espsc_lovers_resource.esmJosef Greys Kozaburo Hair Style for Fallout 3.espFallout3.esmFOOK - Free Play After MQ.espDestructible Mini Nuke.espRepair Rethought.espModBetterPowerArmor75VATS.espMaxLevelWorkaround-HP.espsc_blackmailing_silver.espsc_cajoling_reilly.espUPP - Pack 1.espDTOMRC3.espsc_acquiring_mei.espsc_toying_with_angela.espBMPA-Instant.espRegulators_Overhaul.espsc_wp_captives.espWastelandMastery.espsc_wp_arefu.espsc_wp_luring_lucy.espsc_wasteland_pimp.esmsc_saving_nova_dep.esmsc_wp_saving_nova_bridge.espFleshBurningPlasma.espDK_BulletTime.espZL-SVD.espWeaponModKits.espGalaxyNewsRadio100[M].espAndragornsApocalypticArmoury.espStripClub.esp1alexscorpionsnipergear.espRaiderMercenaryExpanded.espMart's Mutant Mod.esmMart's Mutant Mod.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - Tougher Traders.espFOOK.esmFOOK.esp Total active plugins: 45Total plugins: 78 Link to comment Share on other sites More sharing options...
IceDragon987 Posted March 30, 2009 Share Posted March 30, 2009 I hope this isn't the Load order!!! :wallbash: :wallbash: If so, then use this (If you do not have FOMM from Fallout3Nexus, then get it. Fallout3.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esmsc_lovers_resource.esmUnofficial Fallout 3 Patch.esp (I've never used this not too intirely sure as to where to place it)Josef Greys Kozaburo Hair Style for Fallout 3.espDestructible Mini Nuke.espRepair Rethought.espModBetterPowerArmor75VATS.espMaxLevelWorkaround-HP.espsc_blackmailing_silver.espsc_cajoling_reilly.espsc_wp_arefu.espsc_wp_luring_lucy.espsc_wasteland_pimp.esmsc_saving_nova_dep.esm (You sure this is an .esm? if so put it after the other .esm)sc_wp_saving_nova_bridge.espsc_acquiring_mei.espsc_toying_with_angela.espsc_wp_captives.espUPP - Pack 1.espDTOMRC3.espBMPA-Instant.espRegulators_Overhaul.espWastelandMastery.espFleshBurningPlasma.espDK_BulletTime.espZL-SVD.espWeaponModKits.espGalaxyNewsRadio100[M].espAndragornsApocalypticArmoury.espStripClub.esp1alexscorpionsnipergear.espRaiderMercenaryExpanded.espFOOK.espFOOK - Tougher Enemies.esp (New Version includes FOOK - Balance Changes.esp)FOOK - Balance Changes.esp (get rid of this)FOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp Mart's Mutant Mod.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK.esp Link to comment Share on other sites More sharing options...
aaronthiel Posted March 30, 2009 Author Share Posted March 30, 2009 Thanks. I had no Idea the order made a difference but now that I think about it that makes sense. Is there a way to figure out the order mods should be loaded in? Link to comment Share on other sites More sharing options...
IceDragon987 Posted March 30, 2009 Share Posted March 30, 2009 Yes, type in FOIP in the Fallout3Nexus.com search and click on the first one. Download Martigens Compatability, they have a readme that states general load orders. Thanks. I had no Idea the order made a difference but now that I think about it that makes sense. Is there a way to figure out the order mods should be loaded in? Link to comment Share on other sites More sharing options...
aaronthiel Posted March 30, 2009 Author Share Posted March 30, 2009 Ok I tried it but this time when I tried to fast travel the load screan was up for 5 min before crashing. Link to comment Share on other sites More sharing options...
IceDragon987 Posted March 30, 2009 Share Posted March 30, 2009 Ok I tried it but this time when I tried to fast travel the load screan was up for 5 min before crashing. This could be a mod incompatability, you have many mods and I don't know what it could be What you need to do now is disable mods one by one (you can disable all of fook at once, mmm at once and the sc_ at once) and narrow down what mod is doing it. Also the Unofficial Fallout Patch is buggy with the new patch that is out if you have 1.4 (or w/e it is) Hmm, okay repost your load order if you can. Link to comment Share on other sites More sharing options...
aaronthiel Posted March 30, 2009 Author Share Posted March 30, 2009 Fallout3.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esmsc_lovers_resource.esmUnofficial Fallout 3 Patch.espJosef Greys Kozaburo Hair Style for Fallout 3.espDestructible Mini Nuke.espRepair Rethought.espModBetterPowerArmor75VATS.espMaxLevelWorkaround-HP.espsc_blackmailing_silver.espsc_cajoling_reilly.espsc_wp_arefu.espsc_wp_luring_lucy.espsc_wasteland_pimp.esmsc_saving_nova_dep.esmsc_wp_saving_nova_bridge.espsc_acquiring_mei.espsc_toying_with_angela.espsc_wp_captives.espUPP - Pack 1.espDTOMRC3.espBMPA-Instant.espRegulators_Overhaul.espWastelandMastery.espFleshBurningPlasma.espDK_BulletTime.espZL-SVD.espWeaponModKits.espGalaxyNewsRadio100[M].espAndragornsApocalypticArmoury.espStripClub.esp1alexscorpionsnipergear.espRaiderMercenaryExpanded.espFOOK.espFOOK - Tougher Enemies.espFOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espMart's Mutant Mod.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK.esp Total active plugins: 44Total plugins: 80 I'm gonna try the patch first. Link to comment Share on other sites More sharing options...
aaronthiel Posted March 30, 2009 Author Share Posted March 30, 2009 Turning off MMM fixed the issue. It is one of my fave mods though so I'm going to try to see if its a particular part of it. Link to comment Share on other sites More sharing options...
IceDragon987 Posted March 30, 2009 Share Posted March 30, 2009 If you are using the recently updated FOOK and MMM I believe they were built on the new patch. so that could also be a cause. FOOK may not be doing it as it really doesn't change anything a patch would touch, while MMM changes respawns and the like. If you aren't bent on it, uninstall the Unofficial patch and patch the game up to the latest version. Also if you use FOSE you need to update to the Beta for the newer version. Turning off MMM fixed the issue. It is one of my fave mods though so I'm going to try to see if its a particular part of it. Link to comment Share on other sites More sharing options...
aaronthiel Posted March 30, 2009 Author Share Posted March 30, 2009 Temp fix. Turn off MMM, load game, fast travel, save, reload with mmm on and it workes fine. I'm running MMM 2 but downloading mmm 4 now. Thanks for all the help. Link to comment Share on other sites More sharing options...
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