Aalsper Posted March 30, 2009 Share Posted March 30, 2009 Well, I'm currently working on a set of quests that are located in areas where beginners tend to head after exiting the sewers (Vilverin, IC, Kvatch, etc, etc), and my first quest which I am working on currently has everything, except a quest. Basic Summary: You kill those 2 bandits, I replaced the skill book in the tent with a new book (don't worry you find the same skill book thats usually in the tent in the chest with the ring in it), the journal of the bandit, it tells you they stole a ring and some other items and are stashing them in the jewlery box in the barrel. You get the ring, I'm not sure whether I should leave it there or add an option to take the ring to its rightful owner. What I have done (not much): The book, the chest in the barrel, the ring, some loot for the chest. What I don't know how to do, but needs to be done: I have messed around trying to use the quest window to make the quest work. Since there is no dialogue involved, only journal entries I don't know if I need a script or not. I don't think I do. Basically I want it to once you kill the archer type bandit to give you a journal entry saying "I should look around the camp. Who knows what I might find!", and the quest marker should point to the book. Once you read the book I want a journal entry saying "I should find that ring", and the marker to point at the chest inside the barrel. Once you get the ring just a journal entry saying "I found the ring" and a completed quest. Basically I want to know if I'll need to use any scripts, and for some pointers on how to make a quest using a quest window. I've already read through many tutorials and still don't get what I'd need to do for this particular quest. Thanks! Aalsper Link to comment Share on other sites More sharing options...
Palpenious Posted March 31, 2009 Share Posted March 31, 2009 To do a fairly simple, find this-find that, type thing you won't need to write a whole script. You will need script effects in the results window to advance the stages of the quest, or show journal entries. If you want something to happen after killing a certain bandit, you may have to create a new script anyway just to define short variables so the quest will move forward when he is killed. Might be easier to add the note to the bandits body and simply put a small script attached to that; Begin OnAdd, etc. In short, you will have to script something sooner or later, your best bet is to go through the Wiki beginner guides for "my first quest" and "my first script" to familiarize yourself with the commands. After that, if you know a specific in-game quest that does something similar to what you want, bring it up in the CS, and mold the script to what you need. It gets easier the more you do it, so just jump in! Good luck! Link to comment Share on other sites More sharing options...
Aalsper Posted April 1, 2009 Author Share Posted April 1, 2009 So I would have to make a script, not just work it through the quest windows? And yeah, I've read all the beginners guides on CSwiki, they don't help with what I'm doing (in the OP). Link to comment Share on other sites More sharing options...
Maigrets Posted April 1, 2009 Share Posted April 1, 2009 For the type of quest you are making this tutorial will help. It does the basic things you need and is the one I found most helpful when I started out. I found this tutorial elsewhere and just discovered it's here on the forum as well. There are many other helpful articles in the same area. Oblivion Quest Tutorialhttp://thenexusforums.com/index.php?showtopic=52293 You will need a StartQuest Script. For example: scn YourQuestScript begin GameMode if GetStage YourQuest < 10SetStage YourQuest 10endifend Your quest has several stages so you'll need to add those stages and results as it says in the tutorial. If you're not using dialogue you can skip that part. It also explains how to add the quest target arrows. Where I say YourBook or YourQuest etc you substitute that with the actual name of your quest and items. Add an Object script to the book so it updates the quest like this depending on the stage your book is added: scn YourbookScriptbegin onAdd PlayerSetStage YourQuest 10end These entries need to be added to the Results area of the quest stages page like this: StartQuest YourQuestSetStage YourQuest 10Player.additem YourBookID 1StopQuest YourQuest Make sure you tick the box that says Complete Quest at the last stage or it will continue to run even after it's completed. Your quest has several stages and it's explained in the tutorial how to do that. My example is from a quest with one stage and result. ie adding a note to the player to tell them where to find a companion. If you need further help post in this thread and I'll help if I can. Link to comment Share on other sites More sharing options...
Aalsper Posted April 2, 2009 Author Share Posted April 2, 2009 Thank you very very much. I have the target set now, but now the chest doesn't appear anymore, and the quest target arrow thing is nowhere to be found. I set it up right, I've done that before, but now it doesn't work. Maybe I should just redo the chest and quest. Shouldn't take to long. Any easy fixes you could recommend before I do that? Link to comment Share on other sites More sharing options...
Aalsper Posted April 4, 2009 Author Share Posted April 4, 2009 Alright, I started over and just redid the whole shebang. Since I knew what was going on it only took about 10 minutes. Works beautifully. Mod #1 completed! Thank you so much for your help. You have both received kudos :) Link to comment Share on other sites More sharing options...
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