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Solitude Window Glow


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Before SE was released I was working on a large player home using solitude architecture, setting interior window emittance to FXLightRegionSunlightWhite with a good bright day glow that slowly fades to darkness as night sets in, the bard college tower windows were changed by ELFX to have an attractive "real" glassy look and all windows and tower windows glowed brightly. Since converting the mod to SE and using SE ELFX those nice looking glassy towers are gone, the day glow is now hardly noticeable through any windows with very little difference in the glow between day and night, it just spoils the whole house.

 

I have been troubleshooting this for days with no joy, disabling everything except ELFX and my mod, mesh fixes, textures, ini settings, but nothing makes any difference to the useless dull glow. The assets in the SE ELFX no longer change the towers and windows to how they looked in LE and they are not being overwritten by another mod (MO2) If anyone can help with any information that I'm missing here I would be highly appreciative as I have done a ton of work on this place and don't want to throw it away, it has separate day/night lighting via script that swaps between flame/no flame candle and chandelier meshes and the dull window day glow destroys the entire aesthetic.

 

Maybe the author of ELFX changed the Meshes for SE?

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This might help. Open up the window mesh in nif scope. Find emittance. Can not remember where it is in the branches but it should be there somewhere. Increase it.

 

Edit*

Emmissive multiple under BSLightingShaderProoerty

 

I have been messing around a fair bit with my own windows recently and this setting def helps. It might make the whole mesh a bit bright, as in, you may lose some detail over any black bits in the texture, so look to get a balance. You can also play around with the shader flags in the the same branch to see if any of them make a difference.

 

Apologies if you have already tried some of this. But this helped me brighten up my windows.

Edited by TyburnKetch
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TyburnKetch, thanks so much for reminding me of the existence of nif scope, I have only needed to use it to swap a couple of textures on the chandeliers and candles for this mod and that was a few years ago, can't believe I didn't think of it. I was getting fairly frustrated with it as the entire scheme depends on the many windows giving a decent glow for the lighting to impersonate 'a window lined sunlit room', I just went through all the headache when all I needed was nif scope, lol.

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