Incudust Posted April 1, 2022 Share Posted April 1, 2022 i want to do things like change the apprentice marksman and block perks so that they dont make drawing a bow and blocking cost zero fatigue. are there scripts that control these effects that can be edited? Link to comment Share on other sites More sharing options...
qwertyasdfgh Posted April 1, 2022 Share Posted April 1, 2022 Not really. The most you can do is adjust the strength of some effects by editing game settings. The actual perk mechanics are hard-coded. Link to comment Share on other sites More sharing options...
Incudust Posted April 1, 2022 Author Share Posted April 1, 2022 do you think it could be done artificially? as in making a script that would search for your skill level in say archery and if its apprentice or above make the script mod actor value fatigue while your bow is drawn? Link to comment Share on other sites More sharing options...
Incudust Posted April 1, 2022 Author Share Posted April 1, 2022 (edited) and for block maybe a script function of is player character blocking and is npc blocking and if a successful block happens,mod actor value fatigue by a set amount? or maybe a constant fatigue drain for holding the block button so blocking on reaction is more of a thing Edited April 1, 2022 by Incudust Link to comment Share on other sites More sharing options...
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