DarianStephens Posted October 10, 2013 Share Posted October 10, 2013 (edited) I was thinking that you could add some dummy caps to the inventory that replace themselves with the real thing when the player picks them up.I think the script would go something along the lines of:begin onadd player player.additem 000000f getcount (Id of the dummy item) player.removeitem (Dummy ID) getcount (Dummy Count)I haven't scripted for a while, so I'm not sure how close to the functional thing that is. Edited October 10, 2013 by DarianStephens Link to comment Share on other sites More sharing options...
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