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Problems with a short script


sleekblind

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I was thinking that you could add some dummy caps to the inventory that replace themselves with the real thing when the player picks them up.

I think the script would go something along the lines of:

begin onadd player

player.additem 000000f getcount (Id of the dummy item)

player.removeitem (Dummy ID) getcount (Dummy Count)

I haven't scripted for a while, so I'm not sure how close to the functional thing that is.

Edited by DarianStephens
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