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[WIP] Fallout Florida: The Sunshine Wastes


Aluterrian

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This is an idea that has stuck with me when I was first introduced to Fallout 3, a year before New Vegas came out. I'm sure we've thought of this idea on more than one occasion: "Oh boy, a Fallout game in my state would be pretty darn nifty!" Well I had this idea too, and as a local Floridian my mind just exploded with the possibilities that could come from a fallout game in this location.

Mutated alligators and the irradiated G.E.C.K that was suppose to be in a previous Fallout game (Fallout Tactics 2), mutated floridian panthers, an absurdly high ghoul population in the area due to excessive radiation, radio's with 1950's era surf/beach music, and a rampant series of supermutants still loyal to the masters cause (without knowledge of his death).

Notable locations would be:
-Vault Disney.
-Kennedy Space Center.
-The Gulf Commonwealth.
-The Everglades .
-The unknown "Crater Banks" mentioned only once by a ghoul in underworld.
-Vaults specifically made with the Floridian aquifers and loose ground soil in mind.
- St. Augustine (a nod to wastelands fountain of youth).

-Lake Okeechobee.
-Abandoned Orange-juice factories.
-Scattered Floridian Nuka-Cola plants.

I also have some ideas for custom weapons in-game, like a pink plastic lawn flamingo and several craft-able secrets.

I've tried my hand at this endeavor before, only to give up after writing up a large series of lists of what I'd like to do for the game and never actually getting to working on it. After playing Fallout Brazil and taking note of what can be done with the game through modding, I was struck once again with inspiration... I'll be updating this thread with screenshots over time of my progress on the mod, if anyone has any ideas or helpful hints they'd like to share with building it, I'm open to anything.

Edited by Aluterrian
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If you want any help I'd be glad to give some, with whatever time I have. I really hope this mod will be great, as it has a crazy amount of potential.

If you can help provide any tutorials involving exporting blender models for G.E.C.K. use, that would be perfect. I've got everything from the story elements and the art direction down (graphic design technical-certificate, history in animation studies, and fine-art college major).

 

Suggestions for custom weapons and armors/clothes are also appreciated. I plan on having most of them craftable with workbenches.

 

I know some very talented voice actors too, but I may need help in that regard if they're busy. There's a thread dedicated to voice-acting though, so I'm not too worried on that particular issue.

Edited by Aluterrian
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This is a new worldspace idea that I can totally get behind! (Full disclosure: I was a Central FL resident for well over a decade. Biased? Hell yes!)

 

Anything that I can do to help, I will. I have a fairly good handle on GECK, as well as some modelling and texturing experience. Additionally, I know the geography and topography of FL very well and have a great love for the various cultural permutations of The Sunshine State.

 

Some offhand suggestions: I'd have to say that most of the Vaults would probably have to be flooded and/or exposed in places. Also, many locations would have likely suffered massive (unrepaired) hurricane/tropical storm damage.

 

At any rate, I would really like to see your idea come to fruition, so please consider me as part of your team if you'd like!

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