EagleFour Posted April 5, 2022 Author Share Posted April 5, 2022 So also from this side no simple solution.Thanks for the hint.If I understood correctly, all NPCs that have been modified by scripts (and as in my example added VoiceType),add properties or aliases created by quests are permanent.So the question if they are permanent Actors has been clarified. Link to comment Share on other sites More sharing options...
SKKmods Posted April 5, 2022 Share Posted April 5, 2022 >If I understood correctly, all NPCs that have been modified by scripts (and as in my example added VoiceType),add properties or aliases created by quests are permanent. Nope, thats not right at all. The actor must be referenced as a persistent script property or variable from itself (which is just bad when "self" exists) or an exteral script or held in a quest reference alias to become persistent. Or be unique, or has the Mustpersist keyword (may not actually work), or be assigned to the PersistAllLocation, or be spawned using PlaceAtMe [ abForcePersist = true ], or ... shits complex, what ? Link to comment Share on other sites More sharing options...
EagleFour Posted April 5, 2022 Author Share Posted April 5, 2022 s#*! complicated. I can already see that it's not going to work out the way I had planned.I'm more in favor of simple solutions. Link to comment Share on other sites More sharing options...
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