Jump to content

Npc drops carried items when using load door


Recommended Posts

I have an npc using the carryanddrop package. I have set up the carryactorscript. All is good until he needs to go through a load door and then he drops the misc items (firewood). He does not have them in the new cell but continues his package anyway. I have him going back (to the first cell) to pick up more and that works fine. He then heads off to the next drop point (again having to go through a load door) and again drops the items at the door.

 

Any flag or condition I am missing to keep him carrying the wood? I have tried modifying the package sequence, trying to ignore the activate called by the door, but no dice. I have removed the script (and altered it - created my own) and no dice.

 

Any help appreciated.

 

Thanks.

 

Edit*

 

I should clarify. After more testing I have discovered that if I jump ahead of him and enter the cell he is heading towards, when he enters the cell he IS still carrying the wood. However if i follow him into the cell, then the wood does not appear in his hands. He is acting as if it is, completing his sequence (and the whole package) but for some reason the visual of the wood in his hands disappears in this scenario.

 

If anyone has some insight into why this may happen (I guess it is about what is in the player's view and 3d being loaded), or offer any solutions, that would be great. I could probably write a script to navigate this but it seems a bit bonkers.

 

Thanks.

Edited by TyburnKetch
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...