Montenstein Posted April 2, 2022 Share Posted April 2, 2022 (edited) So i'm currently building a new follower mod, i have now come to the part where i want to add the romancable options and cutscenes. My new follower is a Female Elf, so naturally i assumed i could duplicate the cutscenes of Alistair - ElfPC for Human Male PC's, Zevran - ElfPC for Elf Fem and Male PC's etc. Obviously swapping out the actors for the tags etc. However my problem is that the cutscene plays fine, the actor's move correctly, music plays etc, but the background of the scene is not functioning well at all. If in camp its a plain dark blue like background, if its outside of camp its a much lighter but equally ugly background, almost like it's trying to load something in but giving up 2% of the way in. If it helps, i've messed around with stages, using custom stages etc, but currently i have it on "acl_1p" as that's what other cutscenes use regardless of the character involved. I've also tried changing the area and toggling between true and false. I've reverted back to blank as i want the "kiss" cutscene to be able to play anywhere like with other followers. To activate the cutscene, I've linked the script with the CSLoadCutscene function into the dialogue of the character. Any help will be greatly appreciated thank you xD Edit: Ironically, using the same method for the sex cutscene, the area is there and so are the actors.. only they don't perform their animations... Edit 2: It appears that my actors are being teleported way beyond the map when the cutscene plays, for example when kissing in lothering i can make out the bridge way off in the background... Edited April 2, 2022 by DemoRichards Link to comment Share on other sites More sharing options...
Montenstein Posted April 3, 2022 Author Share Posted April 3, 2022 (edited) After 13 hours straight, I've worked it out! It was the way I was triggering the scene, Originally i was using a script to fire the scene, not the way to go, instead I triggered the scene by Associating the line with the specific dialogue line and added a Speak Line action to the scene where i placed a blank dialogue line so when the scene plays no text is displayed and the scene runs perfectly. Hope this helps in case anyone else ran into this issue. :) Edited April 3, 2022 by DemoRichards Link to comment Share on other sites More sharing options...
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