Buddywolf77 Posted April 3, 2022 Share Posted April 3, 2022 Is it possible to add other voicetypes to the list of voices allowed to be merchants? Specifically, I'm trying to make a hagraven (crhagraven) an Apothecary. I tried adding the hagraven voice to the VoiceApothecary list, but no luck. Checked the box in the crhagraven voice type to allow default dialogue hoping maybe that'd do something, but no luck there either. Finally poked around in the DialogueGeneric quest and I think this is the right place to look... but I'm unsure of what exactly to do. Link to comment Share on other sites More sharing options...
agerweb Posted April 3, 2022 Share Posted April 3, 2022 The Voice types that can be merchants are those that have the merchant dialogue recorded for them; consequently when you have that voicetype assigned to an actor, they can be made to be a merchant. If you wish to record some dialogue of your own you can add this to the DialogueGeneric/Servicesbranch or in a quest you create. The topic info box would be similar to the existing ones; but, in place of the GetinFaction conditions you would have a GetisVoicetype condition (using the new voicetype you created or an existing one you had made dialogue for). There are other ways of doing it, but they all involve creating your own dialogue if it doesn't exist already for a voice type. Link to comment Share on other sites More sharing options...
Buddywolf77 Posted April 6, 2022 Author Share Posted April 6, 2022 The Voice types that can be merchants are those that have the merchant dialogue recorded for them; consequently when you have that voicetype assigned to an actor, they can be made to be a merchant. If you wish to record some dialogue of your own you can add this to the DialogueGeneric/Servicesbranch or in a quest you create. The topic info box would be similar to the existing ones; but, in place of the GetinFaction conditions you would have a GetisVoicetype condition (using the new voicetype you created or an existing one you had made dialogue for). There are other ways of doing it, but they all involve creating your own dialogue if it doesn't exist already for a voice type.Hey there! I finally had the time to try this out and it worked perfectly. Thank you so much :D Link to comment Share on other sites More sharing options...
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