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Simple nifscope question


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Posted

Right, I've made an animated morph in max, the weapon(longsword) exported nicelly. Along with the animation.

 

So far so good, fired up nifscope - everything's still in order.

 

However things crash either in the CS or in game; therefore the question is:

 

Can I have a NiGeomMorpherController in a NiTriStrips in a weapon other than a bow?

Posted

And you're the winner!

 

Even after removing the incriminated branch, the CS still crashes.

 

Therefore the problem must be somewhere else; so I guess the real question should be: "Would this model work if I was Batman?".

 

Sorry for your time and the waste of space.

Posted

No, it would not work if you were Batman,

 

but if you were Chuck Norris it would without a doubt work.

Posted

Huzzah! Chuck Noris wins yet again! For it was I who got things to work and therefore am - as mentioned in the post above - Chuck Noris. Now bow to my beard.

 

Okay, In case if ANYONE is... sincerelly... interested if it's possible to use a morph on a sword; the answer is: "Waffles"

 

You can add a morph just fine and the game will load it just as fine, it won't however animate = a big stupid waste of time and resources.

 

Oh well. Wait, hmm... I'll just use transforms instead.

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