CaptainPatch Posted April 3, 2022 Share Posted April 3, 2022 Hey, folks. Long-time lurker here. Been playing Skyrim with @50 some mods, off and on every year or so. I've encountered something puzzling that I _think_ isn't necessarily a mod glitch. It goes like this: I'm going to enchant 4 items. I have a potion of Fortify Enchanting +25% for 60 seconds. I have the set of 4 Ahzidal items for Enchanting +10 (DLC). I have a dragon priest mask for +30% Enchanting (DLC). I have a "use flawless gem for +25% item strength Enchanting (mod). And I have +10% Enchanting from a deck of Fate cards (mod). These are my CONSTANTS. Sooooo, I start enchanting and can safely enchant TWO items within the 60 second lifespan of the potion. Those first two items produce Alchemy +30 each. HOWEVER, when I drink a second potion (or wait until the first potion has clearly expired before continuing), the next two items to get enchanted are ONLY +_23_. What gives? Why, under identical parameters, don't I get the same results? This is a conundrum that I'm hoping at least one of you can explain. Link to comment Share on other sites More sharing options...
CaptainPatch Posted April 6, 2022 Author Share Posted April 6, 2022 ADDENDA/ERRATA. Upon closer examination I discovered that I was not seeing some enchantments being weaker, but the others were instead stronger. One of my mods altered the Skill trees for perks. And one of those perks was that necklaces and headware received a +25% strength boost. It just happened that the first two items I enchanted were getting that +25% boost while the other two were just "normal" enchantments. "Walks like a duck and talks like a duck, but it AIN'T a duck." Link to comment Share on other sites More sharing options...
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