jwgk1 Posted April 4, 2022 Share Posted April 4, 2022 I don't really know if anyone else has had this problem, and it applies to both LE and AE editions. I'm in the process of building a custom house based on the Golden Glow Estate exterior. I found I needed to add lantern hooks (as used in Morrowind and Oblivion), so I created one in Blender, exported it as a NIF, but when I try to add it into the construction kit, I get a "Marker_error:0" report and the preview window shows the infamous red diamond with white exclamation point. I've searched for several days and have found no reference to this problem anywhere. Any and all helpful advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
Hanaisse Posted April 4, 2022 Share Posted April 4, 2022 Sounds like something is wrong with the .nif. Can you post it somewhere? Link to comment Share on other sites More sharing options...
jwgk1 Posted April 4, 2022 Author Share Posted April 4, 2022 Forgive my apparent ignorance, but where would I post it? Link to comment Share on other sites More sharing options...
Hanaisse Posted April 4, 2022 Share Posted April 4, 2022 On any file sharing site? Google drive? Dropbox? Link to comment Share on other sites More sharing options...
jwgk1 Posted April 4, 2022 Author Share Posted April 4, 2022 I Uploaded it into Google Drive Folder LanternJHook. How will you access it? Link to comment Share on other sites More sharing options...
Hanaisse Posted April 4, 2022 Share Posted April 4, 2022 You'll need to provide a link to the file. Link to comment Share on other sites More sharing options...
jwgk1 Posted April 4, 2022 Author Share Posted April 4, 2022 Okay, here's the link:https://drive.google.com/file/d/1-3BSgQjDeo7DN9nXV3ZQdW8soTSX1dEc/view?usp=sharing Link to comment Share on other sites More sharing options...
Hanaisse Posted April 5, 2022 Share Posted April 5, 2022 Ok, this .nif is set up for Oblivion, not for Skyrim, that's why it won't work. Make sure to change the "Game" on export and here's a tutorial for more exporting from Blender info. Link to comment Share on other sites More sharing options...
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