jwgk1 Posted April 4, 2022 Share Posted April 4, 2022 I don't really know if anyone else has had this problem, and it applies to both LE and AE editions. I'm in the process of building a custom house based on the Golden Glow Estate exterior. I found I needed to add lantern hooks (as used in Morrowind and Oblivion), so I created one in Blender, exported it as a NIF, but when I try to add it into the construction kit, I get a "Marker_error:0" report and the preview window shows the infamous red diamond with white exclamation point. I've searched for several days and have found no reference to this problem anywhere. Any and all helpful advice would be greatly appreciated.I have also posted this in the Oldrim forum. Link to comment Share on other sites More sharing options...
Algabar Posted April 4, 2022 Share Posted April 4, 2022 The usual way to get meshes from Blender into Skyrim is to export as .OBJ, then import the .OBJ file into Nifskope and assemble the whole thing there. From my experience, this works much better than fiddling around with the Blender .nif plugin... Link to comment Share on other sites More sharing options...
jwgk1 Posted April 4, 2022 Author Share Posted April 4, 2022 I just tried that, but my copy of Nifskope has the import button grayed out! Link to comment Share on other sites More sharing options...
Algabar Posted April 5, 2022 Share Posted April 5, 2022 Hmm... I thought I was using the current version and it has the option to import as OBJ. Alternatively, you can use Outfit Studio (from Bodyslide and Outfit STudio). AFAIK, it also can import OBJ. Or you can download Nifskope 1.1.3 from Github:https://github.com/niftools/nifskope/releases Version 1.1.3. has many import and export options. In fact, I used this build a lot. Be aware though: You'll get "Oldrim" meshes. If you want to use them in SE/AE, you would have to run them through "Cathedral Assets Optimizer" or "SSE nif optimizer". Don't worry. That's an automated process, that only takes a few minutes (if at all). IMHO still better than fighting with the cryptic settings of the Blender .nif plugin... Link to comment Share on other sites More sharing options...
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