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Removing waypoints?


Goweigus

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I was wondering if anyone could explain or show me how to make it so when I start a new game my pipboy map dosent come pre loaded with the locations of some of the player houses/vaults that I have added with fomm

 

the modders made it that way, some of them i already have discovered, some are marked on the map but i need to travel to them on my own, and some are not marked at all without traveling very close to them

 

i would like for none of them to be premarked on the map

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I was wondering if anyone could explain or show me how to make it so when I start a new game my pipboy map dosent come pre loaded with the locations of some of the player houses/vaults that I have added with fomm

 

the modders made it that way, some of them i already have discovered, some are marked on the map but i need to travel to them on my own, and some are not marked at all without traveling very close to them

 

i would like for none of them to be premarked on the map

 

you should be able to go into the GECK with said file, find the location, find the map marker near the location, double click it, click marker data, then you'll see a list of a bunch of options for the marker, make sure the type of building is correctly marked, then uncheck CANTRAVELTO, uncheck VISIBLE and uncheck SHOWALLHIDDEN.

 

That should fix it, save the file. there you go

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