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Casting Animation while moving is non-existent.


ciscoloco86

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Hey guys,

 

I'm having an issue with my character's animation. I can cast spells while standing still and the vanilla animations kick in like normal, however, when I am casting while moving around (avoiding enemy arrows, spells, etc.) my character seems to cast them with no frames of animation what-so-ever. It seems as though the spells are coming out of thin air and I find this to be pretty distracting and immersion-breaking. I have a s#*!-load of saves and reverting back to every one of them yields the same result.

 

I looked at the mods that I have installed that effect animation and the only ones that I do have are the following;

 

-Casual bow animations

-Female facial animation

-Fores New Idles in Skyrim (FNIS)

-Sit animation (Pose 1)

-XP32 Maximum Skeleton (XPMS)

 

Has anyone every had this happen before and if so, is there a fix that doesn't include reverting to a complete vanilla Skyrim or starting a new game?

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what are the graphics settings of the Os verses the games inset settings and steams Overlay, some where here there is a difference, all need to be the same.

 

kitty

Thanks for the quick reply, Purr4me. I'm not entirely sure what you mean by your question and I apologize for that, but I will try to answer it to the best of my ability and if you need anymore information, then just let me know.

 

I have the graphics set on Ultra on Skyrim, my OS resolution is set at 1920x1080. I have no clue as to what my Steam Overlay is set as, what should it be?

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when you run the game, what is used to launch it? the window that pops up? is is really tiny? average. or full screen? by default, the load screens load set at 800x600 or weird configurations if your monitor is a tv set, then things can get really weird. allocations made by mhz of the monitor sets up hrz at 60 = 30 fps flat in game, based screen usage is that, if you running 85hz or higher? this sets up a different thing as to =30 fps + 90 ?

 

some place in this mess, there is a small bug , it's out of sync with something the kf files can't understand.

 

drop your resolutions down 1 peg at a time hed retest in game till you find no more freezing. then post the rez.

 

graphics cards come with software that can augment the games Environment, steams / valve uses those programs too IF installed, example. sweetfx.

 

ok. if there is a problem and you are not seeing it but the game sure is, you need to determine the machines settings first, then the games limits, last, ultra from what, the monitor? or the games ability according to the graphics cards specs/ driver installed? this changes from one driver to the next verses the monitors mechanical limits.

 

complicated and very deep question I know but simple fix if the right info is found.

 

kitty

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when you run the game, what is used to launch it? the window that pops up? is is really tiny? average. or full screen? by default, the load screens load set at 800x600 or weird configurations if your monitor is a tv set, then things can get really weird. allocations made by mhz of the monitor sets up hrz at 60 = 30 fps flat in game, based screen usage is that, if you running 85hz or higher? this sets up a different thing as to =30 fps + 90 ?

 

some place in this mess, there is a small bug , it's out of sync with something the kf files can't understand.

 

drop your resolutions down 1 peg at a time hed retest in game till you find no more freezing. then post the rez.

 

graphics cards come with software that can augment the games Environment, steams / valve uses those programs too IF installed, example. sweetfx.

 

ok. if there is a problem and you are not seeing it but the game sure is, you need to determine the machines settings first, then the games limits, last, ultra from what, the monitor? or the games ability according to the graphics cards specs/ driver installed? this changes from one driver to the next verses the monitors mechanical limits.

 

complicated and very deep question I know but simple fix if the right info is found.

 

kitty

Whew...okay here goes.

 

I use the SKSE shortcut to run Skyrim and the windows that pop up are the standard small black box that initially pops up upon running the SKSE shortcut and then it fullscreens to the default Bethesda logo then the main menu. My television does serve as my monitor (55" Sony Bravia) and I'm running things at 60mhz. Just in case, my graphics card is an AMD Radeon HD 6800...Not the best, I know, but it runs everything like a champ.

 

I'll do as you suggested and start tweaking the graphics setting and running the game to see if I can weed something out. I'll let you know how it goes. Thanks for your willingness to help, Purr4me. I really appreciate it.

It's fairly frustrating that all the animations worked smoothly and as intended up until a few days ago. I just noticed yesterday that the "casting while moving" animation is not the only animation to have...disappeared, for lack of a better word. The "casting while crouching" animation is also non-existent and casts spells seemingly out of nowhere as well. Anyway, I'll run those tests as soon as possible and will get back with you. Thanks again.

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**PROBLEM SOLVED!**

 

For anyone who was having this issue--

 

A fellow Nexus member, Zairen, apparently once had the same issue I was having and was generous enough to share the fix with the community. The issue stemmed from using a custom skeleton (in my case, I am using XPMS). The fix was simple and painless. All I had to do was run the FNIS executable and make sure I had "SKELETON arm fix" checked under the patches section.

 

Here is the section that deals with issue on FNIS's lengthy description page (which he was kind enough to quote as well);

 

  • SKELETON arm fix: this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files.
  • Note: the generator currently recognizes the CHSBHC, XPMS, and TBBP skeletons, but will also work for all complete skeleton definitions (with both .nif AND .hkx files). However, skeletons with INCOMPLETE definition (no .hkx files) like "The skeleton of female models" or "Custom Skeleton Replacer" CANNOT be properly patched.

 

 

**Many THANKS to Purr4me, who attempted to help me to the best of his/her ability even though he did not have much information to go off of.

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