AvanZX Posted September 27, 2013 Share Posted September 27, 2013 Hello! I recently bought Fallout New Vegas! But before getting into the game i would like to address one little thing. My characters head (custom race) is around 15% smaller than the average size, so it looks a bit odd in game, while this is not game breaking i thought increasing the mesh size wouldn't be such a big deal right? Enter my close to none modeling experience. However after scaling the head, applying the changes and exporting from 3ds Max. The head position is changed. This is the way it looks before editing. http://i.imgur.com/EfAnxEj.jpg And this is the way the exported NIF from 3ds Max looks. http://i.imgur.com/hetoL6X.jpg So i thought i was moving the head or somehow changing its position, however i tried just importing the NIF and then exporting without touching anything at all, and the same thing happens. I think i am making a stupid noobish mistake somewhere, please, any help is welcome! Thanks. Link to comment Share on other sites More sharing options...
maybenexttime Posted September 27, 2013 Share Posted September 27, 2013 You probably accidentally rotated the head while changing the scale. The head needs to be in the same positions it was in before it was editted. You can scale things in nifskope so why did you make things harder for yourself by opening it in in 3ds than exporting to nif. A lot of things could go wrong when exporting from 3ds max to nifskope. I am no expert but I do have some experience. Hope this helps. Link to comment Share on other sites More sharing options...
AvanZX Posted September 27, 2013 Author Share Posted September 27, 2013 Well it certainly does.. thanks! I tried to scale in NifSkope, there are the Translation values, and the scale values, and then the "Transformation > Apply", i am going to do some testing. Any advice on that? Link to comment Share on other sites More sharing options...
DogtoothCG Posted October 10, 2013 Share Posted October 10, 2013 Hey, the head itself has transform discrepencies between nifskope and editors. If you select the vanilla head mesh in the editor, you'll notice that its transform values are not at 0,0,0. To solve the issue your having, simply align the transform of your model, to the vanilla, and move your model to 0,0,0 on export. It should align exactly as it did pre export. Link to comment Share on other sites More sharing options...
HydroKronic Posted November 20, 2013 Share Posted November 20, 2013 Hey can anyone help me i need to know where to get 3ds max 2013 .nif plugin, I cant find one; only for 3ds max 2012 or lower please i need help! :confused: Link to comment Share on other sites More sharing options...
DogtoothCG Posted November 20, 2013 Share Posted November 20, 2013 AFAIK, there hasn't been a plugin created (yet) for 2013 Link to comment Share on other sites More sharing options...
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