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Anno 1800

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Posted

Have not tried mines, but the Fish Oil and Pearls buildings were removed completely, and needs to be rebuilt. But The placeholder for those are missing. The Pears are completely missing.

Posted

I have the same issues: no fish, no mines, no oil, no pearls, no pears. In addition, some investor buildings dissappeared, and also some streets... sth went wrong with some mods since the last gu 14

Posted

If you're missing mountain mines and can't build new it's likely the map mod Kingsgrove.

 

Any mod that has the text <IsMainFactory>1 in it's asset file is going to lead to missing buildings. You can fix it by changing 1 into 0. Kingsgrove has many of these, probably because of it's choose your own mine resource system. Kingsgrove hasn't changed since September so waiting on an update might take a while.

 

And then you have to load an older game save from before you added seeds of change, where the mines are as they should be.

 

If you're missing gas mines it's Gameplay - Gas Works

 

Missing Tea spicers and Looms it's Safari to old Enbesa

 

Missing Harbour buildings it's spice it up Harbourlife, but they've updated their mod with the fix, so you can update it.

Posted
The problem with the fisheries was due to the Harborlife mod.

However, there is an update for the Harborlife Mod in the Spice-it-up.

After that everything was back.😊

The department store problem is solved like this thanks to Afterdark1:👍


quick fix for the marketplace disaster:

open

City_ornaments_2.0/data/config/export/main/asset/assets.xml

with a text editor (recommend notepad++).

search for this part and delete it :


<!-- Old Marketplace Upgradebar to Workers' Marketplace -->

<ModOp Type="add" GUID='1010372' Path="/Values">

<upgradable>

<NextGUID>1337500225</NextGUID>

<Upgrade Cost>

<item>

<Amount>2500</Amount>

<Ingredient>1010017</Ingredient>

</item>

<item>

<Amount>20</Amount>

<Ingredient>1010196</Ingredient>

</item>

<item>

<Amount>20</Amount>

<Ingredient>1010205</Ingredient>

</item>

<item>

<Ingredient>1010218</Ingredient>

</item>

<item>

<Ingredient>1010207</Ingredient>

</item>

<item>

<Ingredient>1010202</Ingredient>

</item>

</UpgradeCost>

<CurrentTier>2</CurrentTier>

</upgradable>

</ModOp>


now load a save where the bug isn't present


But unfortunately I haven't been able to solve the problem with the mines either.😠

Posted (edited)

Checked today, basically all mines in the old world are destroyed... And unable to build new ones.

Edited by motokolt
Posted

Checked today, basically all mines in the old world are destroyed... And unable to build new ones.

The problem with the mines is solved as follows:
If you're missing mountain mines and can't build new ones, it's probably the Kingsgrove map mod.
Any mod that contains the text <IsMainFactory>1 in its asset file will result in missing buildings.
You can fix it by changing 1 to 0. Kingsgrove has a lot of these, probably because it chooses your own mine resource system.
Kingsgrove hasn't changed since September, so waiting for an update may take a while.
And then you have to load an older save before you added seeds of change where the mines are as they should be.
  • 2 weeks later...
Posted

The solution:

- Updated the Kingsgrove map, with the change from 1 to 0

- Deleted all of the Spice it up mods, and installed new one

- And after find the last save game which was not impacted, if the autosave was impacted, then everything is destroyed and not able to build anything.

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