ArmsSamedi Posted April 13, 2022 Share Posted April 13, 2022 I'm trying to make a follower mod and want to implement something where she'll gain perks and spells as the player levels up. Right now my priority is just getting the script to recognize the players level. I'm trying to get a debug message to fire off once they reach level 10, it saves fine, but when i go in-game to test it, nothing shows up. Scriptname ARMS1VitaLevellingQuestScript extends Quest Event OnStoryIncreaseLevel(int aiNewLevel) If Game.GetPlayer().GetLevel() >= 10 Debug.Notification("Level 10") EndIf EndEvent I'm not exactly sure what I'm doing wrong here, so any help would be appreciated! Link to comment Share on other sites More sharing options...
Sphered Posted April 13, 2022 Share Posted April 13, 2022 Can you just give the follower all perks from the start? Conditions can be applied before they actually do anything. Only thing is I dont recall if "Playerlevel" is one of the conditions you can use, but you def can use GetLevel as a condition Link to comment Share on other sites More sharing options...
ArmsSamedi Posted April 14, 2022 Author Share Posted April 14, 2022 Can you just give the follower all perks from the start? Conditions can be applied before they actually do anything. Only thing is I dont recall if "Playerlevel" is one of the conditions you can use, but you def can use GetLevel as a conditionIt looks like I can do that for perks, but not spells. I figure that they can't use spells that they don't have the magicka for but I don't have a complete understanding of skyrims combat system and don't want the ai to be tempted to use a spell that'll take up all of their juice Link to comment Share on other sites More sharing options...
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