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Merchants not trading.


dbGhostBear

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In my game, during business hours (1pm) in falkreath.

 

Every merchant has all the normal speech options and are friendly enough,

but they lack the option that opens the trading menu.

 

I found my last save from Belethor's, loaded that, he would trade with me,

but that save is from 4 days ago.

 

Any tips appreciated. At the moment I reckon I installed a mod that interferes

with AI.

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two possible solutions (via console)

 

1) enableplayercontrols

 

2) player.tai (should respond with "<playername> processing is ON"). if not, issue command again to toggle it on (since that's how it should be for normal play)

 

 

both of these can result in an inability to interact with various things, including crafting stations and vendors.

 

Otherwise, I'd punt and fall back to that earlier save where it DOES work, even if you lose a bit of game progress. Sometimes glitches cause weird, effectively "unrecoverable" behavior.

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Thanks for that. I'll try those now.

 

In the mean time, I bug tested some save files and determined the bug affected every merchant, then tracked down the last good save - several hours after I was in Belethor's.

Edited by dbGhostBear
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I searched for weeks why the dialogue with innkeepers and merchants disappeared and I thought I could kiss my level 55 necromancer goodbye :smile: I had no working saves as even my oldest had the bug, I only saw it when I was just level 55 and my oldest save I was level 46 but the bug had already occurred unnoticed by me...I clean my save folder every month.


Turns out an update for a mod I use, 'autosleep for me now' triggered the bug, the author released a new update with a fixed script, but seems the saves where the bug is present are definitively out of order....



UNTIL



you load your most recent save and let everything load (NFF, easy wheelmenu, various MCM, etc etc) and then



1) you open the console



2) type 'startquest dialoguegeneric' (without the quotes)



3) press enter



4) close the console



5) wait a minute or two, then make a fresh save



6) check your nearest innkeeper and or merchant and welcome your dialogues back :smile:



You're welcome :smile:


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  • 2 weeks later...

For future reference, I create an extra folder in my Skyrim SE folder for old saves, and simple drag and drop my older saves into it, w/o deleting them. Might have been able to make a shortcut to my alternate HD, now that I think about it, so it wouldn't take up extra space. This allows me to do a LOT of bugged game killing...

 

I use SKSE, so I make sure to clean the cosaves first, using a d/l JavaScript someone provided a couple of years back. Its easier for me than making sure that the built-in fix in one of the bug fixing mods has done its job.

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