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Nanosuit 6.2 Pipboy Custom Texture & White Color Problem


Katzerin

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EDIT: SOLVED! I somehow managed to do it by uninstalling some mods and disabling DisablePipboyFX in the .ini files.

 

Greetings, I'll head straight into the problem.

I had downloaded the Nanosuit 6.2 some long time ago and checked its custom Pipboy model which has red & black tints with a little faded watermark in the middle of the Pipboy screen.

I wanted to have it removed but neither disabling the mod nor uninstalling it completely helped. I have no grasp of modding knowledge but I believe this little retexture option completely changed the Pipboy textures in the mainfiles and I have no idea how I can replace it with the old texture. Moreover, my Pipboy color is unable to be changed as well, it is white. I have no mod that alters the map texture on Pipboy.

 

 

Can this be helped without a hard reset to the game or the mods?

Interestingly, I've been able to use Pip-Pad mod with the custom teture not interfering with anything. Here is a screenshot of how it is:

https://imgur.com/a/FUkOiBo / Couldn't make the image appear on the post, help about post format is welcome.

Edited by Katzerin
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The following files are installed by the nanosuit mod, at least judging by the archive preview:

 

 

Materials/AnimObjects/PipBoy/PipBoy01.BGSM
Materials/AnimObjects/PipBoy/PipBoy02.BGSM
Textures/AnimObjects/PipBoy/PipBoy01_d.dds
Textures/AnimObjects/PipBoy/PipBoy01_n.dds
Textures/AnimObjects/PipBoy/PipBoyCRT01_d.dds
Textures/AnimObjects/PipBoy/PipBoyGlow01_g.dds
Textures/AnimObjects/PipBoy/PipBoyScreenDust01.dds
Textures/AnimObjects/PipBoy/pipboy01_s.dds
Textures/AnimObjects/PipBoy/pipboy02_d.dds
Textures/AnimObjects/PipBoy/pipboy02_n.dds
Textures/AnimObjects/PipBoy/pipboy02_s.dds
Textures/AnimObjects/PipBoy/pipboyglow01_d.dds
Textures/AnimObjects/PipBoy/pipboyglow01_n.dds
Textures/AnimObjects/PipBoy/pipboyinterior01_d.dds
Textures/AnimObjects/PipBoy/pipboyinterior01_n.dds
Textures/AnimObjects/PipBoy/pipboyinterior01_s.dds
Textures/AnimObjects/PipBoy/pipboylabels01_d.dds
Textures/AnimObjects/PipBoy/pipboylabels01_n.dds
Textures/AnimObjects/PipBoy/pipboyscreen_d.dds
Textures/AnimObjects/PipBoy/pipboyscreen_g.dds
Textures/AnimObjects/PipBoy/pipboyscreen_n.dds
Textures/AnimObjects/PipBoy/pipboyscreen_s.dds
Textures/AnimObjects/PipBoy/pipboyscreendust01_d.dds

 

 

If you don't have any other mods regarding the pip-boy and you have uninstalled nanosuit, then there shouldn't be anything in those folders. I think

Textures/AnimObjects/PipBoy/pipboyscreen_d.dds

is the diffuse map that changes the pip-boy background.

About the pip-boy color, the settings are probably inside ini file somewhere. I recommend the Fallout 4 Configuration Tool. For me it's been great help for invalidating archives and changing around graphical settings. There is UI page where you can customize colors.

Edit: Or maybe there is an ini file in you Data folder, installed by a mod, which overrides the color settings. Not sure about that, but doesn't hurt to look around.

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I've been meddling with Vortex and my load order a bit - and ultimately I found peace in uninstalling everything Pipboy related, even Pipboy Flashlight and FallUI stuff included but I guess it was all about disabling the PipboyDisableFX in Fallout4Custom.ini. I feel so dumb that I haven't thought of that before but I suppose it takes time to sharpen one's understanding these things. I tried a lot of combinations, after all. Thanks for looking into the stuff, though.

I am both happy and sad about not having to dive into Configuration Tool myself as it is some effort avoided - also, an experience missed.

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