Jazwind Posted April 16, 2022 Share Posted April 16, 2022 Good afternoon, I've decided to get back into modding skyrim after months of procrastinating and I figured a good way to start would be to finish the project that got me into it in the first place. I wanna make a new lands mod that merges and builds upon existing ones into a new, cohesive experience. specifically, i'd like to start by making a patch for Joopvandie's Beyond the Border Series [ https://www.nexusmods.com/skyrimspecialedition/users/6616512?tab=user+files] and a ported version of DavidTheFalcon's Into The West mod [https://www.nexusmods.com/skyrim/mods/68807] for my own personal use. these are new lands mods that add new locations to explore outside the borders in skyrim's worldspace, but the Haafstad and Folkstead mods edit many of the same cells as ITW. as a result, my plan is to make an esp patch that solves these conflicts by having one of the mods cell changes completely override the other in the places I want to and editing/deleting other things as need be. in the past, my previous attempts at making this have failed because locating/marking all the conflicts in x-edit was extremely time consuming and I could figure out how to get all the changes I make to them to be saved on a separate ESP file. since Joopvandie is still updating his mods, I'd rather not edit his ESPs since i'd have to start from square one with each new update. on top of that, I couldn't figure out how to find all the overlapping navmeshes between them, which caused me to waste a ton of time trying to delete them by hand. what's the best way I can identify all the conflicts and conflicting cell changes between these two mods and choose which ones i'd like to have overrided/deleted on a separate esp patch? if anyone here is more knowledgeable with this and could lend their help, shoot me up with a DM and i'll send you my discord so we can take it from there. Link to comment Share on other sites More sharing options...
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