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Release: Angel Arm


bgrunge

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http://www.fallout3nexus.com/downloads/file.php?id=5348

 

http://img27.imageshack.us/img27/512/angelosj.jpg

 

 

Name: Angel Arm by bgrunge

Version: 1.0

Date: 4/3/2009

 

Description

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This mod replaces the Blackhawk unique pistol with Vash the Stampede's revolver. It lacks a scope, but is very accurate in non-VATS mode. Otherwise, its pretty much the same.

 

Props to VeliV, for his custom animations scripts (wouldnt have been possible without them), and also to n0t0ryczny for some helpful feedback.

 

Known issues

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When switching 1st and 3rd person views after a reload, the barrel and cylinder will float above the gun. This has to do with the stupid way Fallout3 manages reload animations, and the fact that GECK doesn't let you make a custom reload animation. Basically, the node that hinges the gun has its translational values overridden by the normal reload animation. Why? I don't know. You would think that only its z axis rotational values would be changed, but thats the way it is.

 

To fix this, simply reload the gun again in the new view, or unequip it and equip it again.

 

Install

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1. unzip into the Fallout3 directory, and use Fallout Mod Manager to load it.

 

Uninstall

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1. Start Fallout 3 Mod Manager, and uncheck the .esp file.

2. Delete the relevant files from the fallout3\data folders and subfolders.

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yea the Verdict in my bf2142 mod has that same problem, bullets floating outside the gun, but can be fixed by reloading.

 

I think its fixable, just havent gotten around to it yet

 

To get the gun to work, I had to move both the rotated group node in the .nif, and the appropriate key in the reloadK .kf, then use VeliV's scripts. Reason the bug occurs is that when you are in first person, the script runs the 1person reload anim, and when in 3rd the 3rd person one. However, both 1st person and 3rd person guns get their nodes overwritten by the animations, so when you reload, both guns are screwed, but only one gets fixed by the custom animation. It's crap, and bethesda needs to patch the GECK to let you make custom reload animations similar to how you make the custom idle ones.

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