TommInfinite Posted April 17, 2022 Share Posted April 17, 2022 Hello!I'm trying to make a simple text entry menu but with my own controllable input(I can't use existing text entry menu from UIExtensions) I have 2 options: 1)Capturing key events during message box and change current message box text. For this I need to know path to text variable or action script functions to invoke changes. 2)Make a simple custom menu and set text there from script. For this I need a tutorial or simple swf examples(I can't find any by googling) or someone to make it for me(for DP% or whatever). I'll appreciate any help. Link to comment Share on other sites More sharing options...
dylbill Posted April 18, 2022 Share Posted April 18, 2022 Hello, I'm not sure what the path is for ui functions for messagebox, but there is source provided for SkyuiLib on github which has text input: https://github.com/schlangster/skyui-libMaking your own will require cs4 or cs6 flash professional. If you have questions feel free to pm me as I recently started making stuff with flash. Link to comment Share on other sites More sharing options...
TommInfinite Posted April 20, 2022 Author Share Posted April 20, 2022 Hello, I'm not sure what the path is for ui functions for messagebox, but there is source provided for SkyuiLib on github which has text input: https://github.com/schlangster/skyui-libMaking your own will require cs4 or cs6 flash professional. If you have questions feel free to pm me as I recently started making stuff with flash.Thanks for your reply! I was advised path to mesagebox text. Link to comment Share on other sites More sharing options...
Sphered Posted April 20, 2022 Share Posted April 20, 2022 You talking about UI calls for messagebox.swf? Interesting if you can pull that off. Seems most of the time mods with listmenus bring their own shock file with custom components invoked via SKSE. They use script conditions when making the menu to adjust what the text says at that moment Link to comment Share on other sites More sharing options...
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