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Persistent references - how to patch out?


drithius

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This should be a simple thing... I'm trying to patch out the AWOP vigilante/legend/sniper npcs but they're marked as quest/persistent references (why!??!). I've tried every way I know to delete, disable, bamboozle the npcs in question through an esp; however, the only way I've managed not to get them to load on a new cell load is to remove the objects altogether in the AWOP esm (with FNVEdit). I'd rather not resort to this.

 

Does anyone know how to fix this via esp and not touch the base file?

Edited by drithius
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Does setting them as initially disabled not work? Why not just delete the placed refs in GECK. Or the more proper method of setting them disabled and giving them an enable parent option opposite the player (the player is always enabled, therefore they cannot ever be enabled).

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Thanks, Gribb. it ended up being a couple things: one, I had missed a couple NPC copy/overrides in my patch, so I was always assuming there was something wrong with my method of deactivation, never realizing until now that I glossed over those entries; two, disabling did prove to be the trick in the end!

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