Jump to content

Trying to change Bunker Hill weapons


42sheep

Recommended Posts

EDIT: Problem solved. Test character had strayed too close to Bunker Hill. Map Marker wasn't set but I'm guessing the NPCs spawned.

 

 

 

I've made a mod which changes the starting outfits and weapons of settlers as well as named settlement NPCs. It works great with generic settlers as well as named ones such as Abigal Finch, Lucy Abernathy, etc. as long as my character hasn't already caused them to spawn into the world. With the generic settlers they inherit their gear from a template NPC. With named NPCs I change their outfits via their Default Outfit and I put the weapon in their items section.

 

However, I have not been able to get this to work for Bunker Hill NPCs. I can change their outfits but they never get the assigned weapon which is their items section. They continue to use a weapon selected from the a pipegun leveled list. In fact it appears that nothing I put in their items sections shows up on their bodies. I don't see where these NPCs have a templ;ate NPC that they may be inheriting from.

 

My mod is the last in line. AFAIK, no other mod is overwritting it and when looking in FO4Edit, I have no other mods which alter the NPC data for these NPCs.

 

I feel I'm missing something. Why can't I change the weapons used by Kessler, Kay, Deb, etc?

 

I can give them new weapons via their default outfit but this just doesn't seem right and I think I love a little flexibility by doing that.

Edited by 42sheep
Link to comment
Share on other sites

Did you say "outfit"? And there is your problem, only apparel goes into the outfit form, not weapons. To change the weapon in CK go to Actor, find and open the one you want to edit. Then go to "Inventory" tab. Select the level list for the weapon, in the Object below choose different level list or a custom one that you have created.

Link to comment
Share on other sites

Did you say "outfit"? And there is your problem, only apparel goes into the outfit form, not weapons. To change the weapon in CK go to Actor, find and open the one you want to edit. Then go to "Inventory" tab. Select the level list for the weapon, in the Object below choose different level list or a custom one that you have created.

 

EDIT2: Thanks for the response. It got me thinking. I got Myrna / DC to gun me down with an M-16... Even though I hadn't visited Bunker Hill, apparently I had been close enough to impact its NPCs. I could alter their outfits via OUTFIT, I could not alter their inventory. I started a new character and went straight to Bunker Hill and they are equipped as desired. Sorry to waste your time.

 

Now obsolete original response...

 

Thanks for the response.

 

I did say "outfit" but only as a work around method. As a workaround it actually works, I can add a Leveled Item List (weapons) to the Outfit record and Kessler will start carrying that weapon along with the specified clothing. Again, I'd prefer not to have to do this.

 

However, what I've successfully done with generic settlers and other named non-Bunker Hill settlers and would prefer to continue doing is adding that Leveled Weapons List to the NPC' 'items' section in FO4Edit. I believe this is the same as CK 'inventory'. I've even tried adding the weapon directly to the NPC's items and that doesn't work either. Again, this method works for generics.

 

On another attempt at a fix, I added a template NPC (ACBS / Use Templated Actor / Inventory) to Kay's NPC. This is what I'm successfully doing with generic settlers and caravan guards. Nope. Does not work with Kay, Kessler, or other permanent Bunker Hill NPCs,

 

It seems like something is causing their inventory to be overwritten or ignored. Even if I add tin cans to their inventory list they don't show up. I don't understand why I can do this with other settlers but not Bunker Hill. However, now I'm tempted to see if I can modify DC residents.

 

EDIT: Just gave Myrna an M-16 and it WILL show up in her inventory.

Edited by 42sheep
Link to comment
Share on other sites

No problem at all.

I think there is way to add items to the inventory without doing any overrides. Create new quest. Add new Reference Alias. Then open the alias. Use conditions to define who is the alias(Find Matching Reference). With conditions you can include all npcs, which belong in certain faction. Or you can use Unique Actor and choose for example just Kessler. And at the bottom left you will see the Alias Inventory, where you can add items. I haven't done this before, so I don't know if it will work or if there's more to it. And regardless how you add new weapon, don't forget to add the corresponding ammo as well :wink: .

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...