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Starting a new game, Load order 1 by 1, right?


Emanuelbraam

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Hi everyone! I'm going to start a new game now that I've trial and errored a Load Order that I want for my next playthrough. Please peruse my LO for faux pas' and also feel free to correct the steps as I understand them.....Thanks!!!

 

So now the next steps are as follows as I understand it:

 

1. start a new game with no mods installed

2. after saving is enabled, save and exit.

3. Activate the first mod in the LO and reload your save

4. once loaded, save and exit.

5. Repeat for all mods

 

(here is where I'm unsure of which mods can be activated together. ie: all requiem mods? all unofficial patches?

 

6. Once all mods are active in the save game, run the bashed patch for compatibility and load the save one last time to start playing.

 

 

Am I on the right track? I'd love some input before I start this long process. I really appreciate the feedback and any help you can offer. Cheers! http://static.zenimax.com/forums.bethsoft.com/public/style_emoticons/default/thanks.gif

 

 

and here's my LO:

 

00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 Falskaar.esm
06 3rdEraWeaponsMoS.esm
07 ClimatesOfTamriel.esm
08 JSwords.esm
09 SPIKE.esm
0A HighResTexturePack01.esp
0B HighResTexturePack02.esp
0C HighResTexturePack03.esp
0D Brawl Bugs CE.esp
0E Unofficial Skyrim Patch.esp [Version 1.3.3c]
0F Unofficial Dawnguard Patch.esp [Version 1.2.4]
10 Unofficial Hearthfire Patch.esp [Version 1.1.2]
11 Unofficial Dragonborn Patch.esp [Version 1.0.5]
12 Unofficial High Resolution Patch.esp [Version 1.1.2]
13 Bijin Warmaidens CBBE One esp.esp
14 Serana.esp
15 Chesko_Frostfall.esp
16 SplashofRain.esp
17 Supreme Fog - CoT.esp
18 BardSoundsMalukah.esp
19 StaticMeshImprovementMod.esp
1A 83Willows_101BUGS_V4_HighRes.esp
1B Birdsofskyrim.esp
1C Dual Sheath Redux.esp
1D falskaar_loadscreen_fix.esp
1E NS_HuntingGroundsOutfit.esp
1F People Have Torches.esp
20 RealShelter.esp
21 ShootingStars.esp
22 Skyrim Immersive Creatures.esp [Version v6.1.2]
23 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.2]
24 Skyrim Flora Overhaul.esp
25 Unique Grasses.esp
26 Smoking Torches.esp
27 SPTDiverseGuardsSkyrim.esp [Version 4.5]
28 TouringCarriages.esp
29 Chesko_LoreBasedLoadingScreens.esp
2A Loadscreens Extended.esp
2B Footprints.esp
2C Footprints - Ash.esp
2D Ket_3DLoadscreens.esp
2E WetandCold.esp
2F WetandCold - Ashes.esp
30 SkyUI.esp
31 iHUD.esp
32 Cloaks.esp
33 Cloaks - Dawnguard.esp
34 1nivWICCloaks.esp [Version 2.3]
35 1nivWICSkyCloaksPatch.esp [Version 2.3]
36 hothtrooper44_ArmorCompilation.esp
37 Immersive Weapons.esp
38 JSwordsDistributionBalancePlugin.esp
39 RangerArmor.esp
3A Unique Uniques.esp [Version 1.5]
3B 3rdEraWeapMoS-lvlList.esp
3C zzMaidOutfits.esp
3D Dr_Bandolier.esp
3E Dr_BandolierDG.esp
3F ImmersiveArmorsNPCs.esp
40 BandolierForNPCMasterFile.esp [Version 4.0]
41 BandolierForNPCsWIC_V2.esp
42 BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp
43 Requiem.esp
44 Requiem - Resources.esp
45 Requiem - Falskaar.esp
46 Requiem - Immersive Weapons.esp
47 Requiem - Dragonborn.esp
48 Requiem - Immersive Armors.esp
49 Requiem - SIC Patch - DLC2.esp
4A RequiemDB - SIC Patch.esp
4B AgentOfRighteousMight.esp
4C CollegeOfWinterholdImmersive.esp
4D Hebrock_Der Schatten von Meresis - EV.esp
4E Inconsequential NPCs.esp
4F Inconsequential NPCs - Enhancement.esp
50 MzarkWonders.esp
51 Wyrmstooth.esp [Version 1.9]
52 Heimfeigr.esp
53 AchieveThat.esp
54 Babette.esp
55 FalskaarDawnguard.esp
56 Helgen Reborn.esp [Version 104]
57 SoS - The Dungeons.esp [Version 1.23]
58 SoS - The Wilds.esp [Version 1.13]
59 SoS - Civilization.esp [Version 1.02]
5A ClimatesOfTamriel-Sound.esp
5B skyBirds - Airborne Perching Birds.esp
5C EnhancedLightsandFX.esp
5D ELFX - Dawnguard.esp
5E ClimatesOfTamriel-Dawnguard-Patch.esp
5F ClimatesOfTamriel-Dragonborn-Patch.esp
60 ELFXEnhancer.esp
61 SoS - Civilization-PatchCoT.esp
62 The Dance of Death - Ultimate Edition.esp
63 TheEyesOfBeauty.esp [Version 8]
64 AmazingFollowerTweaks.esp
65 3DNPC.esp
++ AFT_iNPCFix.esp
66 Followers_StealthKills.esp
67 dD - Realistic Ragdoll Force - Realistic.esp
68 Reanimate FX.esp
69 Immersive Interiors.esp
6A Immersive Interiors - ELFXEnhancer Patch.esp
6B getSnowy.esp
6C Purewaters.esp
6D PurewatersDG.esp
6E PurewatersDB.esp
6F CollegeOfWinterholdImmersive - ELnFX Patch.esp [Version erts]
70 Compatibility patch - PHT, CoS, WIC IA.esp
71 Bashed Patch, 0.esp
72 Dual Sheath Redux Patch.esp

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I wouldn't do that, just enable all the mods and if it doesn't crash then you are good to go. Look like you have all the Master (esm) files loaded first. The only reason you would want to load one at a time then run a save is if you are having problems, if you installed using NMM you can feel assured thing should work okay.

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  On 9/30/2013 at 1:04 AM, Moonwulf said:

I wouldn't do that, just enable all the mods and if it doesn't crash then you are good to go. Look like you have all the Master (esm) files loaded first. The only reason you would want to load one at a time then run a save is if you are having problems, if you installed using NMM you can feel assured thing should work okay.

I just remember this was the safest way of starting Oblivion with lots of mods. I just assumed Skyrim would be a similar approach.

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