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Posted

I apologize if this is addressed elsewhere, but Google is not finding anything and I am nearly incredulous over this!

 

Can someone please check their Fallout - Textures.bsa and tell me if they see a normal map for wastelandclothing05, ie, textures\armor\wastelandclothing05\outfitm_n.dds?

 

Mine seems to skip from 1, 2, 3, 4, straight to 6, and it's blowing my mind at the moment!

 

The mesh for that outfit calls on it, but I swear I'm not seeing it. I'm in the process of making a new outfit mesh which uses a modified version of that texture and I just realized "Hey! No Normal!", which is why I'm posting in Mod Talk at the moment.

 

Again I apologize if this is in the wrong place/already addressed elsewhere, whatever.

Posted

No I didn't find the normal map for that outfit, neither female nor male version, in either of the bsa archives. But I look a look at the outfits in NifSkope, and both the male and female version uses the normal map for the wastelanddoctor01 outfit, so it doesn't point to a missing texture like you said.

Posted

Ahhh.

 

Ok, well, I suppose that, upon further consideration, I should have mentioned that I use a Robert's male replacer and that in that mesh, it is pointing to a missing texture.

 

So apparently, the problem lies in that replacer as opposed to the base files.

 

Thanks for clarifying!

Posted

Keep in mind that the texture sets in GECK override all mesh textures, so Robert's is set up to use the correct textures in GECK but not on the mesh. Everything should show up in game correctly.

Posted

You are of course correct, nivea!

 

I think my modding sense was just really off earlier today.

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