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Patch help?


AncientGamer65

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So...I have two weapon mods that use a certain type of ammo (.22LR)...each mod introduces in their own nod to the ammo, but only one has it craftable. I'd like both mods to use the same 22LR ammo so I can craft it. How do I go about that? It would be some kind of patch, yes? FO4Edit?

 

And just for the sake of stating it...just before posting this, I stopped by both mods and a patch of this type doesn't exist.

 

Thanks for any and all help!

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You can directly edit one of the plugins, but you'll have to add the other one as master to it. Or a patch plugin is also an option. Lets say you have the plugins in this order

WeaponMod1.esp -> has the ammo craftable

WeaponMod2.esp

Open them in FO4Edit. From WeaponMod2.esp, expand the Weapon category, right click on the weapon form and use "Copy as override into...". Create new plugin, choose third option <newplugin.esp> with ESL. Then give the plugin a name. By copying the weapon form, the patch plugin will have WeaponMod2.esp as master. Right click on the patch plugin and use option "Add Masters" and choose to add WeaponMod1.esp. The patch plugin will have them both as masters, but you need to do one more thing regarding that. Right click on the patch plugin again and click on "Sort Masters", which will sort the list with masters according to your load order. Go to WeaponMod1.esp and expand the Ammunition category. Right click on the .22 ammo form and choose "Change FormID". Press CTRL+C to copy the ID and then Cancel, because you don't want to actually change it, just copy it. Go to the patch plugin and select the weapon form, which you previously copied as override. Find the DNAM-Data and at the top you'll see Ammo. Right click on current ammo and Edit. Press CTRL+V to paste the copied FormID, confirm with ok. And you are done. Exit and save the patch plugin, test in the game.

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