girls4me2 Posted April 4, 2009 Share Posted April 4, 2009 I'm trying to make a clothing mesh, but when I try to export it I get an error message about needing bone nodes. I just got 3ds max and I have no clue how to add bone nodes. Is there any kind of tutorial about how to add them to the body? If any one understands how to create armor meshes, please help me with bone nodes. Link to comment Share on other sites More sharing options...
neunen Posted April 4, 2009 Share Posted April 4, 2009 there are two tutorials for blender that i know ofone by malos*cg boobies warning* http://fallout3nexus.com/downloads/file.php?id=963 there is also one here by sickleyieldhttp://sickleyield.googlepages.com/makingc...malebodyforfall both are for blender im afraid, but they will let you know at least what you need to do, and then im sure a bit of searching around 3ds forums will provide you with the ways to do the same things in 3ds max. (ie parenting vertex groups to bones) hope that helps a bit Link to comment Share on other sites More sharing options...
girls4me2 Posted April 5, 2009 Author Share Posted April 5, 2009 I've learned that 3ds Max won't seem to export the nodes properly. This results in all nodes starting at 0,0,0 in nifscope. Any modification to the XYZ in nifscope, results in the entire model becoming warped to all hell. Link to comment Share on other sites More sharing options...
girls4me2 Posted April 5, 2009 Author Share Posted April 5, 2009 Got the bone nodes working, so that they are there in nifscope but now I get a shader error in geck when I try to load it. Link to comment Share on other sites More sharing options...
neunen Posted April 5, 2009 Share Posted April 5, 2009 hmmm im afraid as far as shader stuff goes, im pretty much in the dark. did you have any odd material shaders on the clothing while you were making it in 3ds? perhaps it exported something that nifs cant handle.sorry i cant be of more help. Link to comment Share on other sites More sharing options...
Interfer0 Posted April 5, 2009 Share Posted April 5, 2009 What are the shader settings in the BSshaderPPPLightingProperties. Both the Shader type and the shader flags? Link to comment Share on other sites More sharing options...
girls4me2 Posted April 5, 2009 Author Share Posted April 5, 2009 SHADER_DEFAULT SF_ZBUFFER_TEST | SF_SHADOW_MAP | SF_MULTIPLE_TEXTURES | SF_SHADOW_FRUSTUM | SF_EMPTY | SF_UNKNOWN_31 Link to comment Share on other sites More sharing options...
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