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My Setup Keeps Crashing, What am I Doing Wrong?


YanniFirewind

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Overhauls like FOOK and WMX will affect vendor items.

 

What you can do is open your mods all at once in FNVEdit and look under their individual "Container" and "Leveled Item" entries. Vendor chests are stored in Containers and lists of available items are stored in Leveled Items (causes the game to choose items to spawn in their inventory) and you can click one and see everything that's being changed and by what.

You can created a patch with FNVEdit and add them all together to make everything show up.

 

Other things will be affected though. Enemy leveled lists, scripts, weapons, etc. It's a good idea to sort through everything and make corrections where needed.

 

I made a bashed patch with Wrye Flash but I've got another patch I made with FNVEdit where I further refined compatibility among all my mods.

 

It can be pretty time consuming but it's worth it.

Edited by ma1025
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...FOOK and Project Nevada are notorious for conflicting as well...

 

...

 

@Yanni

Not having used this mod, if you are not using a merged patch you most likely have to reverse the order of these two plugins:
CASE-Patch GRA.esp
CASE-Rebalance.esp
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Can anyone offer any specifics on what this error means, an if I can pinpoint the issue? The manual doesn't mention it.

Error: Can't merge faulty ordered list aaaMod02OrderedList [FLST:47002A92]

 

You can not merge a merged ordered list. An ordered list is a specialized formlist where position matters.

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Not without breaking that mod. What you most likely have is multiple compatibility patches for different installation configurations for the same mod active while trying to make your merged patch. Antistar is the only modder that I know of that has made extensive use of ordered lists so I would take a look at WMX and its compatibility patches first. Not having used WMX and just glancing at your load order, you should probably not be using both the All DLCs and the no GRA versions of the WMX compatibility patches.
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...I'm not seeing a no GRA patch active after the first list.

Taking out WMX did solve the error though., so here's the list with the wmx bits highlighted

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
NVEC Complete + NVCE.esm
Lings.esm
domecity.esm
AWorldOfPain(Preview).esm
MoMod.esm
NSkies - Vanilla Edition.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
WARZONES - Misanthropy Pure.esm
Lings.esm
MikotoBeauty.esm
AngelPark.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
DesertersFortress.esm
L38PS.esm
Craft Master.esm
Craft Pack.esm
SomeguySeries.esm
HumanTrafficking.esm
WMR.esm
Brahmin Bess.esm
CASE.esm
CFWNV.esm
jsawyer.esp
Readius_NV.esp
The Mod Configuration Menu.esp
A Better Veronica.esp
NewCass.esp
Monster Mod Wasteland Edition.esp
MMWE - Rebalanced Leveled Lists.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
athornysituation.esp
awilderwasteland.esp
outsidebets.esp
LegBloatflyPerk.esp
theHeroNV_1.1.esp
AG Supplementary Uniques-GRA.esp
Fade That Faction Armor.esp
AWOPDeadMoney.esp
AWOP DLC + GRA Conflict Error
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-ModernWeapons.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
WMX-MW-GRA.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp
Mail Order Catalogs.esp
Mail Order Catalogs WMX.esp
Mail Order Catalogs WMX Modern Weapons.esp
MikotoBeauty.esp
CASE-Patch GRA.esp
CASE-Rebalance.esp
DesertersFotress - Update.esp
Alternative Start.esp
DriveableMotorCycle.esp
AWOPDeadMoneyVendorPatch.esp
Craft Pack-Ammo CASE.esp
Craft Pack-Ammo.esp
Craft Pack-Armor.esp
Craft Pack-Chemicals.esp
Craft Pack-Companions.esp
Craft Pack-Cooking.esp
Craft Pack-Craft Master.esp
Craft Pack-Crafting Equipment.esp
Craft Pack-Misc.esp
Craft Pack-Movable Crafting Benches.esp
Craft Pack-Patch DM.esp
Craft Pack-Patch GRA.esp
Craft Pack-Patch HH.esp
Craft Pack-Patch LR.esp
Craft Pack-Patch OWB.esp
Craft Pack-Patch WMX.esp
Craft Pack-Primer Craft CASE.esp
Craft Pack-Primer Craft.esp
Craft Pack-Rebalance.esp
Craft Pack-Weapons CASE.esp
Craft Pack-Weapons.esp
HumanTraffickingEX.esp
DesertersFortressUpdate_V1.1_DemiLore.esp
MMWE - ZAM Headshots Regular.esp
MMWE - ZAM Headshots Hardcore.esp
TheInheritance.esp
WMR_LonesomeRoad_R.esp
WMR_HonestHearts_R.esp
WMR_Vanilla_R.esp
WMR_OldWorldBlues_R.esp
WMR_GunRunnersArsenal_R.esp
WMR_DeadMoney_R.esp
Russell.esp
NVEC Complete NVCE Lings Patch.esp
NVEC NVCE PN COMBO Patch.esp
NVEC Complete NVCE AWOP Patch.esp
WMR_WMX_OldWorldBlues_R.esp
WMR_WMX_LonesomeRoad_R.esp
WMR_WMX_Vanilla_R.esp
WMR_WMX_HonestHearts_R.esp
WMR_WMX_GunRunnersArsenal_R.esp
CFW-DLC.esp
Anything order-wise I'm missing, or should I just drop the mod?
Edited by YanniFirewind
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In my NexusMM, 47 is Project Nevada Cyberware Additions. 72 is Mail Order Catalogs, but Mail order has a 47 next to the 72, so...

In the one above, (the order's different) 47 is the wilderwasteland one, and 72 is the CASE GRA patch, although I did try rearranging it like you said in NMM before making the merged patch.

 

EDIT: Taking out mail order catalogs fixed the no merged patch error.

EDIT EDIT: GRA Uniques are still missing though.
EDIT EDIT EDIT: Apparently, The GRA Right to Bear Arms Mod in NVEC scatters GRA items and takes them out of merchant lists. That would be why anything GRA was missing. Does anyone know how I would get the vendors untouched version of it to work with NVEC?

EDT EDIT EDIT EDIT: Figured out a method, thanks anyway!

Edited by YanniFirewind
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