anjenthedog Posted April 24, 2022 Share Posted April 24, 2022 Hi, I recently read some skyrim thread that implies/alleged/explained the 2048 limit on open files as a potential source for some problems with more developed games... (a thread I foolishly failed to bookmark) The long and short was a recommendation (for Skyrim SE 1.5.97 players) to download and install a new(er) version of EngineFixes from the github source, then change a few variables in the EngineFixes.toml config file. MaxStdio = 2048 >>> MaxStdio = 8192SaveGameMaxSize = false >>> SaveGameMaxSize = true I did so. (Yes I downloaded the right version) I installed the primary file using vortex, then installed the files from part 2 manually, and then I changed the indicated values as recommended. The game opens, and it appears to "work right" but only after a windows popup that says "No valid segment found! SrtCrashFix64 patch cannot be applied..." It's probably a stupid pilot error thing on my part (maybe I missed a step? can't figure out the thread I was in to check) and hoping someone will set me straight Skyrim SE 1.5.97SKSE64 2.0.17 Link to comment Share on other sites More sharing options...
anjenthedog Posted April 25, 2022 Author Share Posted April 25, 2022 hmm... ok, some digging around found this post, which *might seems to fix the issue in short, if you have Animation Limit Crash Fix installed, as well as EngineFixes, you're supposed to disable the EngineFixes.toml setting that tries to accomplish the same thing AnimationLoadSignedCrash = true >>> AnimationLoadSignedCrash = false And sure enough, the warning message is now gone. So... [solved] Link to comment Share on other sites More sharing options...
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