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Room Bounds and Moving Objects


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I made an activator that can be moved around by the player. It gets pulled in from a holding cell, then it gets moved around via script(using TranslateToRef), then returns to the holding cell when done. It works perfectly in exteriors, but unfortunately its practically unusable in interiors. When brought into an interior it will work initially, but I've found that it immediately binds itself to whichever room bound marker it was called into (using MoveTo). This means that as soon as the player (or more specifically, the camera) leaves that room, the activator becomes invisible. Even if the activator is sent back to its holding cell and called again, it will still be bound to the original room. The behavior seems to reset if I leave the cell and come back. I can summon it in a new room, but now it will be bound to that room.

 

This brings me to my question, does anybody know if there's any way to completely exempt an object from room bounds? Or some other way to get around this? I've already tried resetting the activator, and I've tried various different object types (you can carry misc items from room to room, so I figured that would work. It didn't.)

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